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| Takashi Onoda | |
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Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Takashi Onoda Mon Feb 15, 2010 11:13 am | |
| Takashi onoda age:21 Clan:Onoda Elements:Sotoun,Fire,earth,Ligthing,wind,Water,phasing, Weapons:Shark skin,Grass cutter,Kagakusha Tebukuro :: The Chemist's Glove Clan - Spoiler:
Kekkei Genkai :: The Kantoku Bouatsu ----"Facets of the body."
Overview
The Onoda Clan focus their attacks and techniques on the following seven main systems of the body:
The Skeletal System: The bodily system that consists of the bones, their associated cartilages, and the joints, and supports and protects the body, produces blood cells, and stores minerals.
The Digestive System: The system by which ingested food is acted upon by physical and chemical means to provide the body with absorbable nutrients and to excrete waste products.
The Muscular System: The bodily system that is composed of skeletal, smooth, and cardiac muscle tissue and functions in movement of the body or of materials through the body, maintenance of posture, and heat production.
The Nervous System: The system of cells, tissues, and organs that regulates the body's responses to internal and external stimuli. In vertebrates it consists of the brain, spinal cord, nerves, ganglia, and parts of the receptor and effector organs.
The Cardiovascular System: The bodily system consisting of the heart, blood vessels, and blood that circulates blood throughout the body, delivers nutrients and other essential materials to cells, and removes waste products.
The Respiratory System: The system by which oxygen is taken into the body and an exchange of oxygen and carbon dioxide takes place; in mammals the system includes the nasal passages, pharynx, trachea, bronchi, and lungs.
The Immune System: A diffuse, complex network of interacting cells, cell products, and cell-forming tissues that protects the body from pathogens and other foreign substances, destroys infected and malignant cells, and removes cellular debris: the system includes the thymus, spleen, lymph nodes and lymph tissue, stem cells, white blood cells, antibodies, and lymphokines. The Onoda morph, change, or skew these systems in their own body or opponents bodies for devastating and completely debilitating attacks. Their main areas of concern are the muscular system, respiratory system, and nervous system. By attacking these, or focusing their main assults, upon these three systems the Onoda user can maximize the damage they can cause to opponents. Additionally, to this vast understanding of human composition and anatomy, the Onoda focus on attacking opponents' perception. The Onoda use psychological warfare and physical warfare.
The Onoda have a few base attacks and techniques from which there are a large number of deviations. Particular styles differ from Onoda Clan member to Onoda Clan member, allowing them to be a heavily and speedily developing clan. Much like the human body, and in accordance with evolution, the Onoda change and morph themselves to better suit their environment and their Kekkei Genkai most certainly reflects this.
Hebi Hokou :: The Serpent's Walk
Hebi Hokou, or the Serpent's Walk, is the Onoda Clan's principle style of taijutsu and movement. In the Hebi Hokou the Onoda use Souton chakra to phase their bones, ligaments, and muscles allowing them to move in impossible and unpredictable ways. Mastery in Hebi Hokou is centrally important to the Onoda because it is both offensive and defensive. The Onoda place a large amount of stress on protecting one's body. With the Hebi Hokou the Onoda Clan member can bend or contort their body to avoid most attacks. The name of this style comes from the fact that snakes, unlike most animals, can bend and move in any which way because of their structure.
Shintosuru Gekai :: The Deadly Silent Surgeon
Shintosuru Gekai, or the Deadly Silent Surgeon, is probably one of the Onoda Clan's most important abilities. It provides the foundation for other abilities including their Kagakusha Tebukuro. In Shintosuru Gekai the Onoda Clan member will pump Souton chakra into their hands and then attack an enemy. Because of the Souton chakra, the Onoda Clan member will be able to phase through their opponent's outer layer to attack their internal structure. They can attack, practically, anything, including the brain, with Shintosuru Gekai. With the Shintosuru Gekai most Onoda aim to damage an opponent's internal organs or, alternatively, to disconnect and opponent's muscles and ligaments, inhibiting or completely taking away their ability to move. Eventually, at higher levels, the Onoda Clan member will be able to reach inside an opponent and pull out their organs.
The Shintosuru Gekai also has a second application. By moving Souton chakra into their hands Onoda Clan members can give another object, inanimate or animate, the ability to phase. For example, an explosion tag. By transferring their Souton to the explosion tag, and Onoda Clan member will be able to actually place the tag inside an opponent's body. The Onoda Clan member can also use this ability to turn other objects invisible. By transferring their Souton chakra to a senbon, for example, they can turn it invisible and throw it. However, these objects will not gain the phasing ability indefinitely. After about ten seconds, from being released from an Onoda Clan member, the chakra will dissipate and the object will become solid and visible again.
Kagakusha Tebukuro :: The Chemist's Glove
At a young age, usually around graduation from the Academy, a young Onoda member will be presented with their first pair of Tsume. The Tsume are a special pair of gloves, usually black, that readily accept Souton chakra and have unique built in pathways or veins. Through these veins, usually quite small, the Onoda member can transfer deadly or dangerous chemicals to inject them into opponent's using the Shintosuru Gekai. The Onoda Clan member can use their chakra to direct the flow and amount of toxin or poison through the specialized veins.
The Tsume are produced in Iwagakure and sent to the other Onoda Complexes for use. The Tsume are made from a specialized substance from deep in the mountains of the Earth Country. The material is virtually indestructible and is designed to last for many years. The containers that the Onoda Clan members use to carry the chemicals are usually connected to their bodies through a specialized belt. At any moment, if the containers are threatened to be struck, an Onoda Clan member can phase the chemicals into the bodies for a moment so that they will be undamaged. However, because the containers are made from a similar material that the Tsume are, breakage is rare.
On each glove their are five veins, one for each finger, which extends to the finger's very tip. It is from this point that the Onoda Clan member will inject the poison. Each poison travels along only one track. The poisons or toxins that are placed in the thumb vein are usually the most poisonous and destructive. Onoda Clan members usually carry about 20 grams of each substance, unless their desired effects can be produced at low concentrations. Most of the chemicals that they use come in solutions for easy injection and so that they may easily travel through and opponents blood stream.
The complete list of chemicals is as follows:
Chloral hydrate: Chloral hydrate is soluble in both water and alcohol, readily forming concentrated solutions. In a concentrated doses it causes confusion, convulsions, nausea and vomiting, severe drowsiness, slow and irregular breathing, cardiac arrhythmia and weakness. For most severe effects it must be injected into the bloodstream, however, because of its well absorbed bioavailability, it will cause effects through any injection site.
Acetaminophen: Acetaminophen is quite soluble in water, readily forming concentrated solutions. In doses above 10 grams toxicity is evident and will cause damage to the liver. In smaller doses it acts as, basically, a "Super Tylenol". It will cause an opponent to go numb and lose feeling in any of their hit areas. Acetaminophen has, practically, an 100% bioavailiability, allowing it to cause effects through any injection site.
Zopiclone: Zopiclone is, basically, a strong sedative. Common effects include bitter metallic taste, dry mouth, drowsiness, headaches, and fatigue. The Onoda use Zopiclone to make opponents drowsy, sleepy, and/or lazy.
Xylene: Xylene is a colorless, sweet-smelling liquid that is very flammable. Exposure of people to high levels of Xylene for short periods can cause irritation of the skin, eyes, nose, and throat; difficulty in breathing; problems with the lungs; delayed reaction time; memory difficulties; stomach discomfort; and possibly changes in the liver and kidneys.
Amphetamine: With an overdose [three successful injections] symptoms will include restlessness, tremors, rapid breathing, confusion, hallucinations, panic, aggressiveness, nausea, vomiting, diarrhea, an irregular heartbeat, and seizures. However, mild effects are possible with a single injection.
Lysergic acid diethylamide: A drug that produces hallucinations similar to those of a psychosis. Persons under the effects Lysergic acid diethylamide, of which may last for many hours, undergo distortions of their perceptions of space and time and may lose all contact with reality. Lysergic acid diethylamide is incredibly active and can produce noticeable effects in very small concentrations. For comparison, while a single dose of Lysergic acid diethylamide may be between 100 and 500 micrograms — an amount roughly equal to one-tenth the mass of a grain of sand — threshold effects can be felt with as little as 25 micrograms.
Alprazolam: Alprazolam is a short-acting drug of the benzodiazepine class. The benzodiazepines are a class of psychoactive drugs considered minor tranquilizers with varying hypnotic, sedative, anxiolytic, anticonvulsant, muscle relaxant and amnesic properties, which are mediated by slowing down the central nervous system. The symptoms of an effective dosage are somnolence [difficulty staying awake], mental confusion, hypotension, impaired motor functions, impaired or absent reflexes, impaired balance, dizziness, and hypoventilation.
Pancuronium bromide: Pancuronium bromide is a muscle relaxant that prevents a person from breathing by paralyzing the diaphragm and lungs. Conventionally, this drug takes effect in one to three minutes [one post] after being injected. Higher doses speed up the paralyzation. Eventually, with a high enough dosage [completely injected thumb], Pancuronium bromide can lead to death.
Nitrogen gas: By introducing Nitrogen gas into the air, Onoda clan members can deplete the oxygen in a given area in seconds. Nitrogen gas reacts with radical Oxygen within the air and produces Nitric oxide. The reaction is spontaneous and Nitrogen gas is completely odorless. And Onoda clan member can, essentially, suffocate an opponent without their knowledge. Onoda clan members carry pressurized Nitrogen gas in intermediate amounts. Enough for one or two uses.
Chouzetsugan :: The Transcending Eye
Chouzetsugan is a powerful doujutsu technique with multiple applications. Firstly, it gives the Onoda user something akin to X-ray Vision. The detail and specificity of the Chouzetsugan changes with levels and personal abilities, but there are usually fairly common thresholds. At Genin level, the abilities of the Chouzetsugan are fairly simplistic. The Onoda user will be able to see the skeletal system of other creatures and well as the ability to see through most objects. At Chuunin level the Chouzetsugan will increase very much in power. The Onoda user will be able to see and attack the skeletal system, muscular system, digestive system, respiratory system, and cardiovascular system. Also, at Chuunin level, they will gain the ability to see through all solid objects. At Jounin level the Onoda user will be able to see and/or attack the skeletal system, muscular system, digestive system, respiratory system, cardiovascular system, nervous system, and immune system. Also, the range of the Chouzetsugan will increase greatly.
The second application of the Chouzetsugan is literally photographic memory. The Onoda user will be able to, literally, take pictures with their doujutsu and extract the memory later. However, the Onoda user will not be able to hold and infinite number of memories and pictures. At Genin level the Onoda user will be able to hold five to ten pictures or memories. The memories will be somewhat grainy and lose their detail with time if extraction is not completed in a fairly short amount of time. At Chuunin level the Onoda user will be able to hold twenty to twenty-five memories or pictures. The memories will lose most of their detail with time, but are much more resilient than at Genin level. At Jounin level the Onoda user will be able to hold a maximum of fifty pictures or memories. They will exist indefinitely and will not lose details with time. At any time the Onoda user will be able to delete memories and/or photographs and then replace them with others. Deletion is instantaneous and, once complete, the Onoda user will simply have a regular memory of the event.
The extraction technique is, actually, not very complex, but complications have been known to arise. The Onoda user will transfer the specific memory and/or picture they would like to save or see via chakra onto a special piece of paper. The paper is, usually, created in Konohagakure, because of the availability of trees, and then sent to the other villages. Once the memory or pictures is transferred to the paper it will take about two hours for processing and then development. The end result is either a single picture or a series of pictures that can be used for practically anything.
The third application of the Chouzetsugan is usually used in conjunction with the second application, although it is more battle related. The first step of this move is to take a 'mental picture' of an opponent using the second application of the Chouzetsugan. The Onoda user will then have to manipulate the picture or a series of pictures to form a move or a set of moves. Once the move in the Onoda Clan member's mind is completed, they will need to implant it into their opponents chakra system via most Kekkei Genkai jutsu.
For example the user takes two picture of the enemy and then in the picture they place the enemy arms where his legs are and then the user can channel their souton chakra inside the enemy by touching them if of genin rank ,chunin and jonin can channel their energy through far ranges , after the energy hits the enemy the picture will become a reality , the user can also take pictures of the battle field and using their souton chakra or molecules manipulation the user can make the battle field invisible , they can make the wind blow , earthquakes , but according to rank the longer the jutsu will last.
At Genin level the Onoda user will be able to implant moves or ideas that extend over a period of ten seconds. The Onoda user will be able to affect mobility and the rate of chakra release. For example, they can create and implant a series of pictures into an opponent in which they will have to stand completely still for ten seconds, leaving them completely open for attack. Also, they can affect the rate at which and opponent releases chakra. For example, they will have the ability to create and implant a series of pictures in which an opponent will continually release a large amount of chakra for ten seconds. This greatly tires out opponents at all stages of battle. Additionally, at Genin level, in order for the memory to be transmitted the Onoda user needs to make three successful hits on an opponent. The hits can be over any series of posts, as long as it's three. After three hits they will only be able to transfer one memory at which point, to transfer another memory, they will have to hit their opponent another three times. At Chuunin level the Onoda user will be able to implant moves or ideas that extend over a period of thirty seconds. The Onoda user will be able to affect mobility, the rate of chakra release, and their susceptibility to Genjutsu. At Chuunin level two successful hits need to be made for transmittance. At Jounin level the Onoda user will be able to implant moves or ideas that extend over a period of two minutes. The Onoda user will be able to affect most aspects of their victims actions and most aspects of their susceptibility to attacks. At Jounin level only one successful hit needs to be made for transmittance or waves .
Hanbusshitsu Chouzetsugan :: Antimatter Transcending Eye
The Chouzetsugan is the powerful doujutsu that, to some, defines the Onoda clan and grants it its power. Already dangerous in its initial form, many Onoda quested through scientific research and diligent training to find an advanced form of their eye, much like their oft-compared rivals the Uchiha. This state escaped them for generations. However, while meditating on the abilities of his Kekkei Genkai, Tetsugaku Onoda devised a theory for improving his phasing abilities. For months, Tetsu phased himself through a multitude of objects, learning how to match his body's physical state with the target object's phase boundary. While performing this training, Tetsu kept his Chouzetsugan active, attempting to use its analyzing properties to help him determine these boundaries.
To his surprise, it worked.
Tetsu, already a pioneer in Chouzetsugan research with over twenty-five years of experience, had found the elusive second state of the Chouzetsugan. In this awakened state, the world transformed into a color-coded world of phase boundaries; each portion of matter with similar phase boundaries were given a color by his mind, including the the Souton chakra that surrounded Tetsu's body when he phased through objects. By aligning the "color" (phase boundary) of his chakra, he found he could pass through objects with extreme ease and with higher precision, unlike the usual method of simply making his body extremely low density. This aided him in conserving chakra when phasing. As for a battle advantage, this new "state" of the Chouzetsugan did very little. However, by combining his thoughts with his most recent pupil Onoda Hiro, they were able to lead themselves to a new discovery.
The girl had been undergoing some new training, working on perfecting her first Incomplete S-Ranked technique. The principle of the technique is very simple, but extremely powerful. Souton - Phasing is defined by an element that, "allows for the free passing of person or objects through other matter, by controlling the molecules of substances... through using both Fuuton - Wind and then Doton - Earth chakra together one can control all the particles of matter that make up their surroundings." By extending this definition to the highest degree, Tetsu and Hiro were able to open the way into a second form of the Chouzetsugan. Aligning one's phase boundary (color) with the phase boundary of another object allows for free passage through that object. However, by aligning one's phase boundary with the anticolor of an object, it is possible to forcibly break those object's molecules apart.
Phase boundaries (colors) are organized much like the color wheel. There are two main types of phase boundaries to consider with the Hanbusshitsu Chouzetsugan. Anticolor phase boundaries (complementary colors) and pseudocolor phase boundaries (analogous colors). Anticolor phase boundaries allow for the disintegration of molecules while pseudocolor phase boundaries allow for some interesting variations of the the integration molecules. In order to use this technique one must have a base knowledge of color theory, they must be Chuunin, and they must be taught by either Onoda Hiro [olordyx] or Onoda Tetsugaku [Tsuneo Nara].
Last application The user of this eye is able to destroy molecules . Meaning the user is able to focus their vision on a certain thing or area and create the thing or object disappear in to a molecule stage . Genin are able to destroy small things and after a while the molecule will then again become a solids. Chunin can Destroy larger things or object such as a tree or a arm. Their is no limit to a jounin but when they are out of chakra they wont be able to use this visual jutsu.
Using this the user has to major abilities the user can destory solid's to forming molecules , For example the user is focusing their vision on a huge hill and they are of jonin rank the hill turns to "Molecules" That cannot been seen by the human eye , and the user can direct the direction of the molecules so let say the user can move those molecules under the enemy and then turn the hill back to a solid form and they can make the hill fall on the opponent , The user can also use their X-ray vision to focus on inner organs inside a person and destory them to matter or molecules. The user can also destroy matter and give it a different solid shape let say the user destroys a tree they can shift shape the tree to wood swords or a wall made out of wood.
molecules:The smallest particle of a compound that has all the chemical properties of that compound. Molecules are made up of two or more atoms, either of the same element or of two or more different elements. Ionic compounds, such as common salt, are made up not of molecules, but of ions arranged in a crystalline structure. Unlike ions, molecules carry no electrical charge. Molecules differ in size and molecular weight as well as in structure. Compounds are comprised of species whose electronegativities differ by 3.5 or more. The individual components when dissociated are called ions. Molecules are comprised of species whose electronegativities are within the 3.5 range. They more or less share the electrons between them and contain covalent bonds.This atoms cannot been seen or touch by a human .
Last edited by Takashi Onoda on Fri Feb 19, 2010 8:05 pm; edited 2 times in total | |
| | | Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 11:15 am | |
| Clan Jutsu - Spoiler:
Kekkei Genkai :: Doujutsu
Name: Chouzetsugan - Transcending Eye Rank: - [Genin, Chuunin, Jounin Level] Range: - Jutsu Type: Kekkei Genkai Elemental Affinity: Souton – Phasing Clan: Onoda Description: Chouzetsugan is a powerful doujutsu technique with multiple applications. Firstly, it gives the Onoda user something akin to X-ray Vision. The detail and specificity of the Chouzetsugan changes with levels and personal abilities, but there are usually fairly common thresholds. At Genin level, the abilities of the Chouzetsugan are fairly simplistic. The Onoda user will be able to see the skeletal system of other creatures and well as the ability to see through most objects. At Chuunin level the Chouzetsugan will increase very much in power. The Onoda user will be able to see and attack the skeletal system, muscular system, digestive system, respiratory system, and cardiovascular system. Also, at Chuunin level, they will gain the ability to see through all solid objects. At Jounin level the Onoda user will be able to see and/or attack the skeletal system, muscular system, digestive system, respiratory system, cardiovascular system, nervous system, and immune system. Also, the range of the Chouzetsugan will increase greatly.
The second application of the Chouzetsugan is literally photographic memory. The Onoda user will be able to, literally, take pictures with their doujutsu and extract the memory later. However, the Onoda user will not be able to hold and infinite number of memories and pictures. At Chuunin level the Onoda user will be able to hold twenty to twenty-five memories or pictures. The memories will lose most of their detail with time, but are much more resilient than at Genin level. At Jounin level the Onoda user will be able to hold a maximum of fifty pictures or memories. They will exist indefinitely and will not lose details with time. At any time the Onoda user will be able to delete memories and/or photographs and then replace them with others. Deletion is instantaneous and, once complete, the Onoda user will simply have a regular memory of the event.
The third application of the Chouzetsugan can be used to "predict" attacks on a superficial level. After watching an opponent for a good amount of time [a few posts] the user will be able to see an opponent’s strategy and correctly predict movements or certain precursors to attacks. This is made easier when watching handsigns, as an Onoda's photographic memory allows them to predict elemental attacks as well as plain chakra attacks. Chouzetsugan users can also predict some movements but not to the same extent.
The fourth application of the Chouzetsugan is usually used in conjunction with the second application, although it is more battle related. The first step of this move is to take a 'mental picture' of an opponent using the second application of the Chouzetsugan. The Onoda user will then have to manipulate the picture or a series of pictures to form a move or a set of moves. Once the move in the Onoda Clan member's mind is completed, they will need to implant it into their opponents chakra system via most Kekkei Genkai jutsu.
At Genin level the Onoda user will be able to implant moves or ideas that extend over a period of ten seconds. The Onoda user will be able to affect mobility and the rate of chakra release. For example, they can create and implant a series of pictures into an opponent in which they will have to stand completely still for ten seconds, leaving them completely open for attack. Also, they can affect the rate at which and opponent releases chakra. For example, they will have the ability to create and implant a series of pictures in which an opponent will continually release a large amount of chakra for ten seconds. This greatly tires out opponents at all stages of battle. Additionally, at Genin level, in order for the memory to be transmitted the Onoda user needs to make three successful hits on an opponent. The hits can be over any series of posts, as long as it's three. After three hits they will only be able to transfer one memory at which point, to transfer another memory, they will have to hit their opponent another three times. At Chuunin level the Onoda user will be able to implant moves or ideas that extend over a period of thirty seconds. The Onoda user will be able to affect mobility, the rate of chakra release, and their susceptibility to Genjutsu. At Chuunin level two successful hits need to be made for transmittance. At Jounin level the Onoda user will be able to implant moves or ideas that extend over a period of two minutes. The Onoda user will be able to affect most aspects of their victims actions and most aspects of their susceptibility to attacks. At Jounin level only one successful hit needs to be made for transmittance.
Name: Hanbusshitsu Chouzetsugan Rank: - [Chuunin, Jounin Level] Range: - Jutsu Type: Kekkei Genkai//Doujutsu Elemental Affinity: Souton - Phasing Clan: Onoda [Must be taught by Onoda Hiro or Onoda Tetsugaku] Description: Hanbusshitsu Chouzetsugan is the second form of the Chouzetsugan, the foundation of the Onoda Clan. The Hanbusshitsu Chouzetsugan, unlike other comparable Doujutsu, does not maintain the advantages of the first level of the Chouzetsugan. For Onoda Clan members, they must use one eye or the other to receive different abilities. The Hanbusshitsu Chouzetsugan allows an Onoda Clan member to see phase boundaries in a variety of colors. Through those phase boundaries a variety of techniques have been built. The Hanbusshitsu Chouzetsugan is a much more offensive based technique that the more defensive and supplementary Chouzetsugan. It is quite powerful.
Souton - Phasing is defined by an element that, "allows for the free passing of person or objects through other matter, by controlling the molecules of substances... through using both Fuuton - Wind and then Doton - Earth chakra together one can control all the particles of matter that make up their surroundings." By using this definition, Onoda Clan members can see the phase boundaries [which come in a variety of hues] and are therefore able to match the phase boundaries of their own bodies. Phase boundaries are organize much like a color wheel and contain the primary colors [red, blue, yellow], the secondary colors [green, orange, and purple], the tertiary colors [red-orange, yellow-orange, yellow-green, blue-green, blue-violet, red-violet], and the neutrals [black and white]. Which colors match with which objects vary from person to person. However, blue most often represents water or liquid-based objects, red most often represents earth based objects, and yellow most often represents fabricated objects. Everything else falls somewhere in between.
There are three currently know types of phase boundaries: antiphase boundaries, pseudophase boundaries, and neutral phase boundaries. Extending from these three specific phase boundaries are a number of specific techniques. Antiphase boundaries usually deal with the breaking down of objects, pseudophase boundaries usually deal with the integration of objects, and neutral phase boundaries usually deal with the blocking or hindering of objects. Antiphase boundaries are always complementary colors [opposite on the color wheel], pseudophase boundaries are always analogous colors [next to on the color wheel], and neutral phase boundaries are always the neutral colors [black or white]. The Hanbusshitsu Chouzetsugan has no other additional abilities. The Hanbusshitsu Chouzetsugan, as discovered by Onoda Hiro and Onoda Tetsugaku, can only be learned through these two individuals. The Hanbusshitsu Chouzetsugan can be used by Chuunin only.
Kekkei Genkai :: Taijutsu
Name: Hebi Hokou - Serpent's Walk Rank: - [Genin, Chuunin, Jounin Level] Range: Self Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu, for any Onoda Clan member with high skill, can be performed without handseals. The only requirement is the exact and precise movement of Souton charka to the target area. By using their Souton chakra, an Onoda can phase their bones, ligaments, and muscles which allows them to move in practically impossible. Much like a contortionist, the Onoda will be able to move beyond the realms of the normal human body. This allows the Onoda to both avoid most attacks and to perform movements physically impossible otherwise. In other words, the Onoda will literally be breaking themselves apart. The name of this style comes from the fact that snakes, unlike most animals, can bend and move in any which way because of their structure.
Name: Shintosuru Gekai - Deadly Silent Surgeon Rank: - [Genin, Chuunin, Jounin Level] Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu, for any Onoda Clan member with high skill, can be performed without handseals; it is simply an inherited ability that pretty much as natural to an Onoda as breathing air. By molding Souton chakra into their appendages, usually their hands, the Onoda will be able actually reach inside opponents and cause massive internal damage. This is a very precise jutsu that requires a good amount of concentration. However, for those more wild Onodas, this jutsu is also practical. With this jutsu the Onoda will be able to attack and opponent's internal organs or their joints and other important parts of their body. The damage caused is basically the damage dealt with a chakra powered strike on the outside, but on the inside.
The Shintosuru Gekai also has a second application. By moving Souton chakra into their hands Onoda Clan members can give another object, inanimate or animate, the ability to phase. For example, an explosion tag. By transferring their Souton to the explosion tag, and Onoda Clan member will be able to actually place the tag inside an opponent's body. The Onoda Clan member can also use this ability to turn other objects invisible. By transferring their Souton chakra to a senbon, for example, they can turn it invisible and throw it. However, these objects will not gain the phasing ability indefinitely. For Genin, after about ten seconds, from being released from an Onoda Clan member, the chakra will dissipate and the object will become solid and visible again. For Chuunin, fifteen seconds. For Jounin, twenty five seconds.
Name: Reiten Kuukiteikou - Zero Resistance Rank: - [Genin, Chuunin, Jounin Level] Range: Self Jutsu Type: Taijutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda Description: By using Souton chakra the user will be able to decrease the air resistance around any part of their body in order to move much faster. This technique can be both Supplementary (used simply for speed) or in combination with taijutsu. The user will decrease the air resistance around their hands, feet, knee, elbows, or basically any part of their body the want to make and attack with and then, right at the point of impact, shut off the flow of chakra. The effect is blazing fast attacks, that are also powerful as well.
Name: Yajuu Hokou - Beast Walk Rank: C Range: Self Jutsu Type: Taijutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda Description: A jutsu derived from Hebi Hokou and very reminiscent of Inuzuka techniques. By using the same basic principle, and Onoda Clan member will use their Souton chakra to realign their vertebrae, ligaments, joints and the position of their limbs. This allows the Onoda Clan member to assume the form of a dog or a wolf. This jutsu will allow them to move much faster and gives them the advantage of moving with all four limbs. This increases their manuverability and the acrobatic moves they can perform. The jutsu is sustained by a small and steady flow of Souton chakra, cycled within their body until they deactivat the jutsu. This jutsu also provides Onoda Clan member's with a greater amount of maneuverability, allowing them to turn on pinpoint and accelerate and decelerate much faster.
Name: Reiten Kuukiteikou Yokoana - Zero Resistance Tunnel Rank: B Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu is derived from Reiten Kuukiteikou. By using a similar principle, it is now possible for Onoda members to create literal tunnels in which air-resistance is less or radically decreased. The Onoda members will project their Souton outward in any direction they chose and they will then be able to use that Souton tunnel for a variety of purposes. This jutsu is invisible to the naked eye. The tunnel will be about six feet in diameter and will extend outward about fifteen to twenty meters. After about five minutes [three posts] the tunnel will simply disappear.
Name: Jaaku Gekai - Wicked Surgeon Rank: B Range: Close Jutsu Type: Taijutsu//Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda [Chuunin +] Description: Jaaku Gekai - Wicked Surgeon is, literally, a more advanced form of the Shintosuru Gekai - Deadly Silent Surgeon. Onoda Clan members will only be taught Jaaku Gekai when they are of age, usually around the rank of Chuunin. This technique uses the principle of half-phasing, allowing an Onoda Clan member to work through a solid object much like water rather than simply passing through cleanly. Using this principle of half-phasing, and Onoda Clan member can reach inside of an opponent and pull out ligaments, bones, tissues, organs, etc. This jutsu is necessary in order to actually give and Onoda Clan member gripping powers when attempting to remove a structure from an opponent. This jutsu can be activated without handsigns, much like the Shintosuru Gekai, and can be deactivated by simply cutting off one's chakra.
Name: Onoda Clan Secret Taijutsu: Ukiyo Haikiryou - Life's Displacement Rank: B Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda [Chuunin +] Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at Chuunin Level. The Onoda Clan is famous because of their ability to use Phase Chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but redirects and messes with their blood veins. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the body’s blood veins, and use their fingers to rip them out, pinch them, or cut them from the inside, among other things. Other practices can be used for this technique, such as injecting the opponent's blood stream with chemicals along with displacing their opponent's blood veins, but it's mainly to cause major damage to the opponent's cardiovascular system.
Name: Onoda Clan Secret Taijutsu: Kukkyou Dansou – Muscular Dislocation Rank: B Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda [Chuunin +] Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at Chuunin Level. The Onoda Clan is famous because of their ability to use Phase Chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but slices and cuts ligaments and joints. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the body’s muscular system, and use their fingers to rip out ligaments and joints, pinch them, or cut them from the inside, among other things. Other practices can be used for this technique, such as injecting the opponent's blood stream with chemicals along with displacing their opponent's muscles and ligaments, but it's mainly to cause major damage to the opponent's muscular system.
Name: Onoda Clan Secret Taijutsu: Koksetsu - Bone Fracture Rank: A Range Close Jutsu Type: Taijutsu Clan: Onoda Elemental Affinity: Souton - Phasing Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at High Chuunin Level. The Onoda Clan is famous because of their ability to use Souton chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but puts hairline fractures on an opponent's bones. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the bodies bones, and use their fingers to inject Souton chakra into them, effectively creating hairline fractures all over there bodies and, really, at any location hit. The result is immense pain and the almost inability to move.
Name: Onoda Clan Secret Taijutsu: Hando Gunshin- Hand of God Rank: Incomplete S Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: Souton - Phasing is defined by an element that, "allows for the free passing of person or objects through other matter, by controlling the molecules of substances... through using both Fuuton - Wind and then Doton - Earth chakra together one can control all the particles of matter that make up their surroundings." Through years of research, development, and effort this jutsu is the culmination of the Onoda's studies. They have taken this definition and applied it to the highest level, allowing the Onoda to break, quite literally, almost any substance. This is a dangerous technique, however, and is only taught to the greatest of the Onoda members. Without proper control of knowledge, it is very possible to irreparably hurt oneself. The first portion of this technique calls for the Onoda member to gather a very large of Souton - Phasing chakra directly into their hands. By applying the principle of Fuuton - Wind manipulation, the Onoda Clan member will then shape the Souton - Phasing chakra into a blade. Once complete, the user will charge the remainder of their body with Souton - Phasing chakra, which greatly increases their speed. Once in position, the Onoda member will move forward and strike their target either multiple times or once. Using the high amounts of Souton - Phasing chakra in their hands, the Onoda members will break down the molecular composition of whatever their hands touch and then retract. Even if a single molecular has been broken or displaced, other molecules around it are liable to collapse. A single hit from one of these attacks, for example, can destroy and entire limb of a person, their entire arm or leg molecularly collapsing. The effects of this jutsu are usually the disintegration of the limb or the area hit. The limb will first turn black, the cells dying from the collapse of the molecules, and then simply turn to ash. Using this technique, the Onoda members can destroy almost every substance... even diamond, the hardest element known to man. However, this jutsu does not come without a price. After the use of this jutsu, the Onoda member will be incredibly drained [at Chuunin, completely drained] and will lose the use of their arms for about three posts.
Kekkei Genkai :: Ninjutsu
Name: Utsuru Gekai - Projected Surgeon Rank: - [Genin, Chuunin, Jounin Level] Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This attack is a variation of Shintosuru Gekai. With this technique the Onoda user will be able to project or shoot their phasing chakra at opponents. It's much like a projectile, but practically invisible. It has the same effects as the Shintosuru Gekai. This attack is somewhat invisible at Genin, appearing like a wave within the air. This attack is completely invisible at Chuunin level and will not be seen by most opponent’s or even noticed. Though, slightly, this attack will make a small rushing sound like moving chakra or wind. At Jounin level, this attack makes no sounds and is completely invisible.
Name: Magirekomu Ansatsusha - Lost Assassin Rank: – [Genin, Chuunin, Jounin Level] Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu, with appropriate skill of the Onoda, does not require handseals. Simply by moving Souton chakra to their skin throughout their entire body, the Onoda will be able to phase into the nearest object, usually a tree or even the ground. They will be able to freely travel through the object as long as they are molding chakra to their skin. Because most Onoda have excellent chakra control, this jutsu is not incredibly taxing. With proper chakra control [Chuunin + and only with proper demonstration of ability (training, chakra attuned specialty, etc.)] can and Onoda Clan member phase a portion of her body through attacks. At Chuunin level it can only be physical attacks in a certain area. This includes all Taijutsu and certain forms of very physical Ninjutsu. An Onoda will be able to avoid attacks by phasing their body parts so that they attacks pass through them. This application of the Magirekomu Ansatsusha can only be used fifteen times per battle. At Jounin level, this ability can be used twenty times per battle.
Name: Makotoni Magirekomu Ansatsusha - Truly Lost Assassin Rank: – [Genin, Chuunin, Jounin Level] Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This justu, with the appropriate amount of skill, does not require handseals. By molding chakra to their skin the Onoda will be able to completely disappear from sight along with the chakra and chakra signature. And, yes, this means that they will be completely invisible to the Sharingan and the Byakugan. At Genin level, this jutsu only covers sight. They are detectable by all other forms. At Chuunin level, this jutsu does not cover touch. However, it does cover smell and sound, meaning that the Onoda user cannot be found my scent or by the noises that they make. An Onoda user may scream and the sound will be quickly absorbed by the Souton chakra surrounding them. At Jounin level, the Onoda Clan user will completely disappear, completely masked by their own Souton chakra. However, at this level, this jutsu puts a far higher chakra drain upon their body and it cannot be used for long periods of time. A user can also pass this ability onto other objects by simply injecting their Souton chakra into it. The object will turn invisible and remain invisible as long as Souton chakra is flowing through it. The object will stay invisible without a flow of chakra for a certain amount of time. Usually until the chakra dissipates. At Genin level this is about ten seconds. At Chuunin level this is about twenty to twenty-five seconds. A Jounin level this is about forty seconds at the maximum.
Name: Fuzen Kansei - Partial Control Rank: C Range: Close to Mid Jutsu Type: Ninjutsu//Doujutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: By using the Chouzetsugan an Onoda Clan member can use this jutsu to partially control their affinities, Earth or Wind. The user will take a picture of their surroundings and then form a series of pictures in which the earth or the wind is moving. They can, then, implant this command into the air or into the ground via Shintosuru Gekai. This jutsu can be used a short distances to move small amounts of earth or wind to attack, confuse, or hit opponents. While not incredibly taxing, this jutsu is complicated and is by no means a substitution for regular elemental manipulation.
Name: Bunshi Supuraisu - Molecule Splice Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using pseudophase boundaries it is possible for Onoda Clan members to effectively "splice" objects together. By determined the phase boundaries of two different objects and aligning their phase boundaries to at least an analogous level, it is possible to combine those objects. For example, a kunai and a senbon may be spliced at a single point on the end for a double-sided weapon. If an Onoda Clan member is of a high enough level they can use this ability to splice even people as well. A limb of a person can be spliced with a tree in order to effectively hold them in place or with the ground to yield a particularly similar result. Once an object has been spliced, an Onoda Clan member can use this jutsu to once again unsplice it. Onoda Clan members can only effectively splice an object in a two-inch by two-inch area. Any larger is beyond their control.
Name: Irounaku Kansei - Complete Control Rank: B Range: Close Jutsu Type: Ninjutsu/ Doujutsu Elemental Affinity: Phasing Clan: Onoda Description Irounaku Kansei is the improved form of the Fuzen Kansei. Though the jutsu does have a slightly higher chakra cost, the results are well worth it. The science behind this jutsu is as follows: by using the Chouzetsugan an Onoda Clan member can use this jutsu to control their affinities, Earth or Wind. The user will take a picture of their surroundings and then form a series of pictures in which the earth or the wind is moving. They can, then, implant this command into the air or into the ground via Shintosuru Gekai. Using this jutsu and Onoda clan member can appear to be able to use pure elemental manipulation without any precursor handsigns, much like the Udekase. [Note: When RPing I will not RP out this process. It will appear to be elemental manipulation from an opponent's standpoint.]
Derived from: - Fuzen Kansei - Partial Control
Name: Fantomu Hara - Phantom Field Rank: B Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By the use of neutral phase boundaries [both black and white] it is possible to create movable forcefields that can block objects and even humans. An Onoda Clan member will perform the necessary handsigns and then push their hands together, Souton - Phasing chakra with the appropriate phase boundary in between. They will then pull their hands outward to create a shield that will always be exactly four feet by four feet. The shield, regardless of phase boundary, will be invisible because of the use of Souton - Phasing chakra. A neutral phase boundary of black allows the shield to block all solid objects [shuriken, senbon, etc.] but allows all types of chakra related energy to pass through. For example, if a shuriken was thrown with Fuuton - Wind chakra surrounding it then the Fuuton - Wind chakra would pass through the shield and the shuriken would be stopped. A neutral phase boundary of white does the exact opposite. Two different shields cannot be used at the same time. These shields can easily be moved by the Onoda Clan member and can even be used to push opponents backwards or to strike opponents. A neutral phase boundary of white will only separate chakra that has been molded. Chakra held within a person will not be blocked.
Name: Ketsueki Shikaku - Blood of the Assassin [Forbidden Technique] Rank: B Range: Self Jutsu Type: Ninjutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda [Chuunin +] Description: Originally created by Onoda Akihiro, the Konohagakure clan leader. Delving into the furtherest realms of Onoda and Souton abilities, the man was able to produce Ketsueki Shikaku. By cycling Souton chakra throughout ones chest, especially near their own heart, Onoda clan members can increase their heart rate to beat at an excess of over 400 times per minute. In times of stress, this jutsu can be a great asset. This jutsu will increase the rate the adrenaline flows through an individuals veins and will allows the Onoda clan member to react in mere milliseconds, faster than even those with intense physical training. At its highest level this can even allow Onoda clan members to even snatch projectiles from the air, no matter how small or fast. This jutsu cannot be used in an excess of three times per battle. If overextension occurs, permanent damage may result. This jutsu takes very little chakra, but can yield rather large results. While in the "Assassin State" one must be very careful not to obtain any cuts or lacerations. Bleeding out is a very large problem, considering how fast and with what pressure the heart is pumping blood. The longterm effects of this jutsu are currently unknown, but caution has been given. Akihiro has long ago labeled this an Onoda Clan forbidden technique. As such, this jutsu can only be taught to an Onoda Clan member by himself, personally, or his niece, Onoda Hiro. They are the only two Onoda Clan members at this point who are able to use Ketsueki Shikaku.
Name: Kujiku - Decomposition Rank: A Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using antiphase boundaries, it is possible for Onoda Clan members to separate common molecules into their atomic forms. This is most often done with water vapor, separating Oxygen and Hydrogen. Through this method it is possible to create makeshift Hydrogen bombs, for example. Onoda Clan members will gather Souton - Phasing chakra into their hands and effectively being using antiphase boundaries to separate the molecules of whatever object of their choosing. In order to use this technique effectively, most Onoda Clan members will study the molecular composition of common substances in order to form effectively break objects down and use them. This technique can also be used with Taijutsu, allowing an Onoda Clan member to effectively break down a body into molecular parts. Once again, water is the most effective as human bodies are about seventy percent water. This can also be used with carbon atoms to separate them from other atoms.
Name: Fantomu Ken - Phantom Blade Rank: A Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using antiphase boundaries and neutral phase boundaries, it is possible for an Onoda Clan member to create a field of swords made from Souton - Phasing chakra and energy. The swords will number to about thirty to fifty [depending on the shinobi] and will be incredibly sharp. These swords are shaped much like any plain katana and are fairly short, about four feet in length. The Onoda Clan members can then sprint around the field, calling on these swords whenever they wish. A sword, once called, will move to their hand like a homing device. However, once touched, the sword can only then be moved physically. Once a sword has been touched for a period of about forty to fifty seconds it will disappear, meaning it can only be used for a short amount of time. The Onoda Clan member will then use these fairly disposable swords to overtake an opponent in an onslaught, blocking and disintegration both their bodies and attacks with these swords. The swords can change their phase boundaries at the will of the user but once again, once touched, their phase boundary cannot be changed. The Onoda Clan member can deactivate this jutsu whenever they please, causing the swords once centered in a circular pattern to disintegrate. These swords cannot be touched by an other individual except its creator.
Name: Ekirei - Plague Rank: S Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using antiphase boundaries of nearly every hue, it is possible for an Onoda Clan member to, essentially, become a walking, decomposing machine. The Onoda Clan member will awaken Souton - Phasing chakra over every surface of their skin and in the succeeding moments begin to mesh and meld phase boundaries of multiple colors. After this is successfully done any object and Onoda Clan member touches will begin to slowly begin to die. Onoda Clan members will effectively kill the cells or the makeup of all living and nonliving objects so that they slowly disintegrate. Even the ground they walk upon will begin to die. This jutsu is most effective for groups because all an Onoda Clan member must to is pass through an opponent to effectively degrade there cells. Time factors into the rate of disintegration as it is not instantaneous. One second touches equate to killing cells or breaking molecules enough so that the object or part will not work properly. Ten second touches is enough to kill cells in a two inch by two inch area. Anything above thirty seconds and the cells will die. Anything beyond a minute and the cells cannot be repaired, molecules of inanimate objects have a chance of being repaired. Anything beyond ten minutes will disintegrate completely. This jutsu is very taxing and is not to be taken lightly. An Onoda Clan member cannot use this jutsu for more than five posts and twice within a fight.
Kekkei Genkai :: Genjutsu
Name: Mukankaku - Impervious Rank: C Range: Eye-contact Jutsu Type: Genjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: An interesting Onoda Clan Genjutsu that directly affects an opponent's mind. The initiation of the Genjutsu is eye-contact. The initiation of the Genjutsu, at first, doesn't look like anything. In fact, most shinobi won't realize they are in a Genjutsu until later. Once in the Genjutsu, fighting will resume as normal. The user will make attacks, and their opponent will make attacks. However, this is where the Genjutsu comes in. Whenever an opponent makes an attack, this Genjutsu will make it seem like the attack didn't hit the user or that it was ineffective. The effect of the Genjutsu will remain even if the Onoda user is actually hit with an attack. This jutsu functions for all forms of attacks (Ninjutsu, Taijutus, and Genjutsu) and will simply make the user appear impervious to all an opponent's efforts. Hence, really, the name of the jutsu.
Name: Kyouseiteki Genshi - Forced Vision. Rank: C Range: Eye contact or physical contact Jutsu Type: Genjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: By eye contact or physical contact the Onoda Clan user will be able to initiate the genjutsu. Kyouseiteki Genshi alters the opponents feelings and vision near their eyes. This jutsu will cause an opponent to think that their eyes are constantly open and that they cannot blink, almost like their vision is phasing through their eyelids. Eventually this causes the opponent to cry, reducing their ability to see, and feel pain, because their eyes will start to dry out.
Souton :: Phasing Release
Name: Toorima - Phantom Rank: – [Genin, Chuunin, Jounin Level] Range: Close - Far Jutsu Type: Ninjutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda Description: Toorima is an evolved form of Reiten Kuukiteikou. By using a larger amount of chakra an Onoda clan member can move even faster. The principle is the same: by decreasing air-resistance, the Onoda clan member can move faster through the molecules of the air. However, the Onoda even take it one step further so that they are basically phasing through the air, effectively frictionless. The Onoda Clan member will then seemingly step to different locations, using bursts of chakra to give them immense speed. It will appear to opponents that they had seemingly teleported to a different location. The Onoda Clan member cannot attack while in this state nor perform handsigns of any kind. Which, really, is a good thing because this jutsu does not require handsigns. Only chakra control and, well, chakra. Genin level shinobi can only use this technique in bursts of two or three.
Name: Chouzetsugan - Transcending Eye - Single Activation Rank: - Range: - Jutsu Type: Kekkei Genkai Elemental Affinity: Souton - Phasing Clan: Onoda :: Must be learned Description: During his years as a scholar in the Onoda complex, Tetsugaku Onoda discovered a method of activating the Chouzetsugan in only one chosen eye, either right or left. At the time, the ability was not considered useful by the Onoda at large and the research was not recorded, though many hoped that Tetsu would be able to derive more useful applications for the ability. During his years of wandering and contemplation, Tetsu realized that by using the Chouzetsugan in one eye while leaving the other unaltered gave him a unique perspective. While the Choutzetsugan allows the user to see through objects and enhance memory, allowing the user to learn to adapt and predict maneuvers, the benefit of this experience is limited to when the Chouzetsugan is active. By leaving one eye unassisted, the natural memory is involved, allowing for the experience to transcend into normal thought process.
For example, if a man wearing a cloak draws a dagger within the cloak, turns it once over in his hand, then curls his hand back to through it, the Chouzetsugan is able to view all of these actions. But by viewing this action with both the Chouzetsugan and the unaided eye, the unaided eye views the identical actions underneath the cloak. This allows an Onoda to learn the subtle intents of body movements, which in turn allows them to interpret other physical actions in the future without the aid of the Chouzetsugan. This skill truly grows with experience and time and perhaps by itself is not one with any immediate benefit at all. But a skilled Onoda with the foresight to use this ability will, in the future, become a wise fighter without the need to rely on their bloodline eyes. It should be noted that at Chuunin level, jutsu requiring the Chouzetsugan can be used while only one eye is active.
Name: Matagaru Hara - Extended Field Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Must be learned Description: The Onoda's ability to phase is born in their blood, the manipulation of molecules second nature. With diligent training and improved chakra control, an Onoda clan member is able to extend a field of Phasing chakra around physical objects, tuning their molecules into the phasing ability the Onoda possesses. This is simply an extension of their natural ability to phase through objects (as one who phases through an object does not lose their clothing, after all) but in an extended range. At this rank, a user is able to allow another person of the same or lesser size phase with them through an object.
Name: Kamereon Kawa - Chameleon Shell Rank: C Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Must be learned Description: A variation of the Makotoni Magirekomu Ansatsusha created by Tetsugaku Onoda. Instead of using phasing chakra to transform the user completely invisible, this jutsu simply alters the molecular configuration of the skin and clothing in order to change their pigment. This is learned by using the Chouzetsugan carefully to study colors they encounter. This allows the user to change the color of all or part of their body. This does not hide the chakra signature. Perhaps a childish move, but changing color every now and again can be useful if you're trying to disappear.
Name: Juubun Feizingu - Perfect Phasing Rank: C Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Must be learned Description: A supplemental ability learned by Tetsugaku Onoda. During his years of self-exile, Tetsu continued his research on the Chouzetsugan, trying to discover its deeper secrets. As a result, he spent a great deal of time studying objects closely. The first fruit of that study was the Chameleon Shell, when he realized that pigments could be memorized and altered. The second of that is an understanding sympathetic frequencies and molecular vibrations of objects, particularly larger ones at rest. Using his Chouzetsugan, Tetsu is able to quickly analyze and object and determine which portions of it are most like his own natural frequencies. This allows him to find a path of least resistance while phasing through an object, using less chakra and moving more efficiently and fluidly. This jutsu doesn't work on small objects that may be incoming (ex. shuriken).
Name: Kinen Souken- Memory Compilation Rank: C Range: Mid Jutsu Type: Kekkei Genkai Elemental Affinity: - Clan: Onoda :: Must be learned Description: An expansion on the Chouzetsugan's ability to implant memories on the target. Following the same limitations as the Chouzetsugan's standard ability, Tetsugaku Onoda has learned to take regular memories from his mind and to use the Chouzetsugan to "take the picture" from memory alone. This allows him to use images and experiences from his vast experience and use them as part of his standard ten snapshots. Also, Tetsu is able to compile memories atop of each other, mixing pieces of images from many experiences. This allows him to create a memory that never even existed and yet the target experiences it as if they were absolutely real.
Name: Sanshouuo Sukin - Salamander Skin Rank: C Range: Self Jutsu Type: Ninjutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda :: Must be learned Description: A supplemental ability learned by Tetsugaku Onoda. During his years of self-exile, Tetsu continued his research on the Onoda phasing abilities, seeking new ways to expand them. By practicing carefully with the Reiten Kuukiteikou technique, which lets him remove wind resistance from his skin, and combining it with his own Chameleon Shell technique, which lets him phase the colors of his skin to change to the surroundings, Tetsugaku discovered that he was able to coat his body with a thin layer of Phasing chakra, removing all friction from it. This causes anything that is grabbing/trapping him to lose their grip, since his body becomes a friction-less surface. This is quite useful in taijutsu situations. Conversely, however, any physical blow he tries to land while using this ability also has no friction, and thus attacks simply slide off from their intended target. Furthermore, any grasping object that can pierce through the thin layer of chakra (basically, pierce the skin) in the form of claws, teeth, or any other sharp object will still have grasp
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| | | Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 11:17 am | |
| Elemental jutsu - Spoiler:
Earth style
D-Rank
(Doton No Jutsu) - Earth Style Technique Rank: D Type: Attack/Defence Range: Short-Mid Chakra cost: 10 Damage Points: 20 Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique Rank: D Type: Supplementary Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
(Doton: Gansetsukon) - Earth Release: Rock Staff Rank: D Type: Supplementary/Offense Range: Short Chakra Cost: 10 Damage Points: 20 Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent. A variation of this jutsu allows the user to create several staffs and launch them at the target, but with less accuracy.
C-Rank
(Doton: Ganban Kyu) - Earth Style: Bedrock Coffin Rank: C Type: Offense Range: Mid/Long Chakra Cost: 15 Damage Points: 30 Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
(Doton: Ganchuusou) - Earth Style: Stone Spikes Rank: C Type: Attack Range: Short-Mid Chakra Cost: 15 Damage Points: 30 Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.
(Doton: Doryuu Jouheki) - Earth Style: Earth Rampart Rank: C Type: Supplenetary Range: Short Chakra cost: 15 Damage Points: 30 Description: An earth jutsu that makes the earth rise like a Plateau and can be used with Waterfall Basin to make a waterfall.
(Doton: Iwa Nadare) - Earth Style: Stone Avalanche Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Descripton: By forming hand seals and running up a cliff face, the user causes stone and rock above him to become dislodged and rain down past him onto his opponents below.
(Doton: Iwa Yado Kuzushi) - Earth Style: Stone Lodging Destruction Rank: C Type: Supplementary Range: Short-Mid Chakra cost: 15 Damage Points: N/A Descripton: This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.
(Doton: Doryudan) - Earth Style: Earth Dragon Bomb Rank: C Type: Offense Range: Long Chakra Cost: 15 Damage Points: 30 Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.
(Doton: Doryu Taiga) - Earth Style: Great Mud River Rank: C Type: Supplementary Range: Short Chakra Cost: 15 Damage Points: N/A Description: This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.
(Doton: Ganchuro no Jutsu) - Earth Style: Earth Pillar Prison Rank: C Type: Defence/supplementary Range: Short/Mid Chakra Cost: 15 Damage Points: N/A Description: This jutsu creates a large amount of rock pillars from underground. They can then be controlled to surround their opponent and create a prison of earth.
(Doton: Doroku Gaeshi) - Earth Style: Terra Shield Rank: C Type: Defence Range: Short Chakra Cost: 15 Damage Points: N/A Description: After striking the ground with their hands, the user creates a large wall of earth in front of him/her. The defence is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
(Doton: Doro Hoshi) - Earth Style: Mud Indulgence Rank: C Type: Supplementary Range: Long Chakra Cost: 15 Damage Points: N/A Description: This technique lets the user summon a river of mud. This technique can have water added to it to speed up the flow and increase its power.
(Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm Rank: C Type: Offense Range: Short/Long Chakra Cost: 15 Damage Points: 30 Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique Rank: C Type: Defence/Supplementary Range: Short/Long Chakra Cost: 15 Damage Points: N/A Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
(Doton: Doryuu Kekai) - Earth Style: Earth Fissure Rank: C Type: Supplementary Range: Short/Long Chakra Cost: 15 Damage Points: N/A Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.
B-Rank
(Doton Kekkai: Doro Domu) - Earth Style Barrier: Earth Dome Prison Rank: B Type: Supplementary Range: Short/Mid Chakra Cost: 20 (+10 chakra each turn the opponent is inside the dome) Damage Points: N/A Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.
(Doton: Tsuchi Kairo) - Earth Style: Earth Corridor Rank: B Type: Supplementary Range: Short/Mid Chakra Cost: 20 Damage Points: N/A Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.
(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique Rank: B Type: Offense Range: Mid/Long Chakra Cost: 20 Damage Points: 40 Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.
(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart Rank: B Type: Defence/Supplementary Range: Short/Mid Chakra Cost: 20 Damage Points: N/A Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
(Doton: Doryo Dango) - Earth Style: Ball of Graves Rank: B Type: Offense Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, they can then lift up the ball and hurl it at his/her opponent, flattening everything in its path.
(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.
(Doton: Iwagakure no Jutsu) - Earth Style: Hidden in Stones Jutsu Rank: B Type: Defence/Supplementary Range: Long Chakra Cost: 30 Damage Points: N/A Description: This technique is similar to the Universal Assimilation Technique. It allows the user to move in and out of rock and earth. This jutsu can be used to avoid certain earth techniques.
(Doton: Doryuso) - Earth Style: Rising Stone Spears Rank: B Type: Offense Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave.
A-Rank
(Doton: Uiten Pen) - Earth Style: Wheel Of Fortune Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage Points: N/A Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield. Note: can only be used once per battle
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld Rank: A Type: Supplementary Range: Short/Long Chakra Cost: 30 Damage Points: N/A Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user.
S-Rank
(Koka no Jutsu) - Hardening Technique Rank: S Type: Offense/Defence/Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
Fire Style
D-Rank
(Katon: Komakai Kaki) - Fire Style: Small fire Rank: D Type: Offense Range: Short Chakra Cost: 10 Damage Points: 20 Description: The user spews a small fireball.
(Katon: Kasumi Endu no Jutsu) - Fire Style: Mist Covering Technique Rank: D Type: Offense/Supplementary Range: Short Chakra Cost: 10 Damage Points: N/A Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
C-Rank
(Katon: Gokakyu no Jutsu) - Fire Style: Fireball Jutsu Rank: C Type: Offense Range: Short Chakra Cost: 15 Damage Points: 30 Description: After performing the necessary hand seals, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
(Katon: Kimuchi Amura) - Fire Style: Rank: C Type: Supplementary/Defence Range: Short Chakra cost: 10 Damage Points: 20 Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
(Katon: Hibashiri) - Fire Style: Racing Fire Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Description: User utilizes his fire chakra and then creates jets of fire which will race towards his target and surround him or he can generate a rotating ring made of fire which he will launch towards his target. It can be used in combination with a wind jutsu to make the attack more powerful.
(Katon: Ryuka no Jutsu) - Fire Style: Dragon Flame Jutsu Rank: C Type: Offense Range: Short/Mid Chakra Cost: 15 Damage Points: 30 Description: The user breathes fire along a cord, string or any other type of long object.
(Katon: Karyudan) - Fire Style: Fire Dragon Bomb Rank: C Type: Offense Range: Short/Mid Chakra Cost: 15 Damage Points: 30 Description: This jutsu is used in conjunction with Earth Release: Earth Dragon Bullet to ignite the mudballs fired by the latter technique, making it more devastating.
(Katon Ninpo: Hibashiri) - Fire Style: Jet Flare Rank: C Type: Offense Range: Mid Chakra Cost: 15 Damage Points: 30 Description: This jutsu will create jets of fire that can be manipulated into several forms such as rings of fire to strike a target. Can also encircle the opponent in fire.
(Katon: Hosenka no Jutsu) - Fire Style: Phoenix Flower Jutsu Rank: C Type: Offense Range: Short Chakra Cost: 15 Damage Points: 30 Description: This jutsu sends multiple balls of fire at a target. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
B-Rank
(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb Rank: B Type: Offense Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.
(Katon: Goenkyu) - Fire Style: Blaze Ball Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
(Katon:Gouenka)-Fire Style:Fire Flower Rank: B Type: Attack Chakra cost: 20 Damage Points: 40 Description: The user spits three fireballs that combine in mid-air into one giant fireball.
(Katon: Haisekisho) - Fire Style: Combustion Ash Cloud Rank: B Type: Offense Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user spews superheated ash from their mouth. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu Rank: B Type: Offense/Supplementary Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
A-Rank
(Katon: Gamayu Endan) - Fire Style: Toad Oil Flame Bomb Rank: A Type: Offense Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: This jutsu is used in conjunction with Toad Oil Bullet to launch a streaming fireball toward the opponent. This jutsu can cover a huge area with fire.
(Katon: Hoenka) - Fire Style: Flame Flower Rank: A Type: Offense Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors.
(Katon: Gouryuuka No Jutsu) - Fire Style: Great Dragon Fire Rank: A Type: Attack Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: After performing the needed hand seals, the user will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
(Katon: Haisekishou) - Fire Style: Burning Ash Accumulation Rank: A Type: Attack Range: Short-Mid Chakra cost: 30 Damage Points: 60 (+10 damage if the opponet escapes before explotion do not calculate the 60 if he/she escape just the 10) Description: User utilizing his fire chakra, inhales and spits out a cloud of ash which begins to envelope his opponent and explodes when the user clicks his teeth. However, this jutsu will cause major damage to his skin and lungs if the user doesn't escape before it explodes.
(Katon: Zukokku) - Fire Style: Intense Pain Rank: A Type: Offense Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater Rank: A Type: Offense Range: Long Chakra Cost: 30 Damage Points: 60 Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
S-Rank
(Katon: Goen Rasengan) - Fire Style: Flame Rasengan Rank: S Type: Offense Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user creates a normal Rasengan and covers it in flaming fire chakra. They then hit the opponent, causing a blazing maelstrom of fire, burning them and their surroundings
Wind Style
D-Rank
Fuuton: Fuusajin (Wind Style: Dust Wind) Type:Attack/Supplementary Rank: D Range:Short Chakra Cost:10 Damage Points:20 Description: A gust of wind with added sand from the environment capable also of throwing away objects towards the opponent. Requires handseals and some time for the user to collect the sand. The user will form the handseals and as the Fuusajin rises, it will collect the dust or sand before it gets directed towards the opponent.
Fuuton: Sensougouheki (Wind Style: Rumbleing wind wall) Type:Attack/Defence Rank: D Range:Short Chakra Cost:10 Damage Points:20 Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
C-Rank
Fuuton: Reppushou (Wind Style: Wind gale) Type:Attack/Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: A strong gust of wind capable of blowing away your opponent. If a weapon like a kunai or shuriken is used in conjuction, the speed of the weapon gets increased. The jutsu requires handseals.
Fuuton: Kaiten Shuriken (Wind Style: Rotating Shuriken) Type:Attack Rank: C Range:Short-Mid Chakra Cost:15 Damage Points:30 Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikes, which will engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.
Fuuton: Daitoppa (Wind Style: Great Break Through) Type:Attack Rank: C Range:Short-Long Chakra Cost:15 Damage Points:30 Description: The user channels his wind elemental affinity to his throar and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.
Fuuton: Kamaitachi (Wind Style: Cutting Whirlwind) Type:Attack Rank: C Range:Short Chakra Cost:15 Damage Points:30 Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Perfoming quicky handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjucion with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.
Fuuton: Goukuuhou (Wind Style: Great Air Cannon) Type:Attack Rank: C Range:Short-Mid Chakra Cost:15 Damge Points:30 Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
Fuuton: Kami Kaze (Wind Style: Divine Wind) Type:Attack/Supplementary Rank: C Range:Short Chakra Cost:15 Damage Points:30(+10 if used with a fire type) Description: After gathering Wind chakra, the user will use it to generate 4 pillars of spinning wind around him. Then he can direct them towards the opponent or by using a suitable fire jutsu, the user can create a stong wind-fire elemental combination attack.
Fuuton: Kami Oroshi (Wind Style: Divine Wind From The Moutain) Type:Attack Rank: C Range:Short-Mid Chakra Cost:15 Damage Points:30 Description: After gathering Wind chakra, the user will use it to generate a whirling vortex of wind. The vortex moves fast and has the sharpness of the wind element; it can be directed towards the opponent directy or it can be directed to hit the opponent from behind. However, a strong opponent will see through the sneaking attack.
Fuuton: Juuha Shou (Wind Style: Beast Wave Strike) Type:Attack Rank: C Range:Short Chakra Cost:15 Damage Points:30 Description: User creates a slicing crescent shaped wind, able to destroy small objects or create small slashes at the opponent.
Fuuton: Kaze Kiri (Wind Style: Wind Cutter) Type:Supplementary Rank: C Range:Short Chakra Cost:15 Damage Points:N/A Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmles.
Fuuton: Hanachir Mai (Wind Style: Falling Petal Dance) Type:Attack Rank: C Range:Short-Mid Chakra Cost:15(+3) Damage Points:30(+5 for each addition wind vortex) Description: User creates a vortex of wind that can be shaped into an average sized ball to be thrown towards the opponent or a spiraling jets stream that can pushed to blow away medium sized objects.
B-Rank
Fuuton: Kaze Gaeshi (Wind Style: Wind Return) Type:Supplementary/Attack Rank: B Range:Short-Mid Chakra Cost:20 Damage Points:40(+5 if attack is send back) Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjuction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Fuuton: Mugen Sajin Daitoppa (Wind Style: Infinte Sand Great Break Through) Type:Attack Rank: B Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
Fuuton: Senpuuken (Wind Style: Hurricane Fist) Type:Attack Rank: B Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: A vortex of wind shot out of the users fist wind he/she punches.
Fuuton: Dai Kamaitachi (Wind Style: Great Cutting Whirlwind) Type:Attack Rank: B Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: A bigger version of the cutting whirlwind.
Fuuton: Juuha Reppou Shou (Wind Style: Beast Wave Violent Wind Strike) Type:Attack Rank: B Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: A combo of a wind gut shaped like a claw with cutting wind that push and slice at the same time.
A-Rank
Fuuton: Kaze No Yaiba (Wind Style: Wind Blade) Type:Attack Rank: A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: A blade of wind that is unblock able due to wind intangiablitity.
Fuuton: Atsugai (Wind Style: Pressure Damage) Type:Attack Rank: A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Fuuton: Rasengan (Wind Style: Spiral sphere) Type:Attack Rank: A Range:Short Chakra Cost:30 Damage Points:60 Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.
Fuuton: Tatsuno Ooshigoto (Wind Style: Severing Pressure) Type:Attack Rank: A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: The user sends wind into the sky to darken the clouds and make the envoronment stormy. These clouds will create These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
S-Rank
Fuuton: Renkuudan (Wind Style: Drilling Wind Bullet) Type:Attack Rank: A Range:Short-Long Chakra Cost:30 Damage Points:60 Description: User will concentrate on his wind chakra and then send it into the sky. Originally Gaara's technique, different characters will need to perform handseals in order to imbue their chakra in the air. In conjuction with the wind primarly sent to the sky, a huge spiraling sphere of wind is created than is strong enough to do major damage to even a Summoning like Gamabunta.
Fuuton: Rasen Shuriken (Wind Style: Spiraling Shuriken) Type:Attack Rank: S Range:Short Chakra Cost:40 Damage Points:80 Description: A combo of the rasengan and wind manipulation that encases the opponent in a huge violent orb of slicing wind that draws in anyone near by and cuts on the microscopic level but causes +10 damage to the user
Lighting style
D-Rank
Raiton No Jutsu (Lightning Technique) Type: Defence/Attack Rank: D Range: Short Chakra cost: 10 Damage Points: 20 Description: Small static bolts for attack and defense.
Raiton: Raijingu Sanda (Lightning Style: Raging Thunder) Type: Attack Rank: D Range: Short Chakra cost: 10 Damage Points: 20 Description: The user hits the opponent with an electric field shield that covers the users body.
Raiton: Sandaa Saaburu (Lightning Style: Thunder Saber) Type: Attack Rank: D Range:Short Chakra cost: 10 Damage Points: 20 Description: Hits opponent with an electric field shield that explodes and can blow back the enemy.
C-Rank
(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder Rank: C Type: Offense Range: Short Chakra Cost: 15 Damage Points: 30 (+5 if used in conjunction with a water jutsu) Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
(Raiton: Raikyu) - Lightning Release: Lightning Ball Rank: C Type: Offense Range: Short/Mid Chakra Cost: 15 Damage Points: 30 Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.
(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder Rank: C Type: Offense Range: Short Chakra Cost: 15 Damage Points: 30 (+5 if used in conjunction with a water jutsu) Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour Rank: C Type: Offense/Defence Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
B-Rank
(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang Rank: B Type: Offense Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning Rank: B Type: Offense Range: Mid/Long Chakra Cost: 20 Damage Points: 40 Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning Rank: B Type: Offense/Defence Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.
(Raiton: Rai Ryouken) - Lightning Release: Lightning Hound Rank: B Type: Offense Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: TThe user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
A-Rank
(Raiton: Chidori) - Lightning Release: One Thousand Birds Rank: A Type: Offense Range: Short Chakra Cost: 30 Damage Points: 60 Description: A lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current Rank: A Type: Offense/Defence Range: Short Chakra Cost: 30 Damage Points: 60 Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle Rank: A Type: Offense Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it�s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.
(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear Rank: A Type: Offense Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado Rank: A Type: Offense Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon�s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
S-Rank
(Raiton: Gian) - Lightning Style: False Darkness Type: Attack Rank: S Range: Short-Mid Chakra cost: 40 Damage Points: 80 Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
(Raiton: Kirin) Lightning Release: Kirin Rank: S Type: Offense Range: Long Chakra Cost: 40 Damage Points: 80 Description: After using Dragon Fireball Jutsu to create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye. Can only be avoided with time/space techniques. Can only be used once per battle.
(Raiton: Raikiri) - Lightning Release: Lightning Blade Rank: S Type: Offense Range: Short Chakra Cost: 40 Damage Points: 80 Description: This jutsu is an advanced form of Chidori.
Raiton: Chidori Raimei (Lightning Style: 1000 Birds Thunderstorm) Type:Attack Rank: S Range: Short-Mid Chakra cost:40 Damage Points:80 Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.
LimeLight Rank: S Type: Attack Range: Short-Long Chakra Cost: 80 Damage Points: N/A(if this jutsu hits the match is over automatically) Description: This jutsu is know as the most powerful lightlightning jutsu to every be created. This jutsu can only be used by the for highest lightning masters. These ninja are four of the konoha "12 Ninja Guardians" .To perform this jutsu the users must get into place(shaped like a cross). This takes three turns and if anyone the users are stopped this attack is canceled.Only can use this jutsu. Note: the user must summon Kitane, Tou'u, Seito and Nauma (the lightning masters of the 12 Ninja Guardians).
Water style
D-Rank
(Kirigakure No Jutsu) - Hidden Mist Jutsu Rank: D Type: Supplementary Range: Short/Mid Chakra Cost: 10 Damage Points: N/A Description: The user creates a thick, dense mist that covers the surrounding area.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining Rank: D Range: Short Chakra cost: 10 Damage Points: 20 Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
C-Rank
(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field Rank: C Range: Short/Long Chakra Cost: 15 Damage Points: N/A Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.
(Mizu Bunshin) - Water Style: Water Clone Rank: C Range: Short Type: Supplementary Chakra Cost: 15 Damage Points: N/A Description: The user creates a clone of themselves made of water.
(Suiton: Suigandan) - Water Style: Water Fang Bullet Rank: C Range: Short Type: Offense Chakra Cost: 15 Damage Points: 30 Description: The user gathers water in his/her mouth and then shoots out multiple spherical projectiles.
Hidden Mist Eye Sight Deprevation Rank: C Type: Supplementary Range: Short-Mid Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist. Note: Must have already used hidden mist jutsu
(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.
(Suiton: Suishouha) - Water Style: Water Shock wave Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain Rank: C Type: Supplementary Range: Short-Long Chakra cost: 15 Damage Points: N/A Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison Rank: C Type: Supplementary Range: Short Chakra cost: 15 Damage Points: N/A Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement Rank: C Type: Supplementary Range: Short Chakra cost: 15 Damage Points: N/A Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.
(Suiton: Teppoudama) - Water Style: Water Bullet Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
(Mizu Kamikiri) - Rising Water Cutter Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
(Suiton: Taihoudan) - Water Style: Water Gun Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
(Suiton: Suikoundan) - Water Style: Water shark bomb Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Description: A water projectile shaped like a shark that comes crashing down on the opponent. (No water source required)
(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica Rank: C Type: Supplementary Chakra cost: 15 Damage Points: N/A Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.
(Suiton: Daibakuryuu) - Water Style: Great Exploding Current Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)
(Suiton: Kokuun) - Water Style: Black Clouds Rank: C Type: Supplementary Range: Short-Mid Chakra cost: 15 Damage Points: N/A Description: Creates small black clouds, which cover the area flammable oil.
(Suiton: Takitsubo) - Water Style: Waterfall Basin Rank: C Type: Supplementary Range: Short-Mid Chakra cost: 15 Damage Points: N/A Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)
B-Rank
(Suiton: Hahonryuu) - Water Style: Destruction Torrent Rank: B Type: Offense/Defence Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: Water vortex created in the palm of the user�s hand that can then be blasted forward creating a spiralling wall of water that can be used to attack or defend. (No water source required)
(Suiton: Suiryuudan) - Water Style: Water Dragon Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: A huge rushing water projectile in the shape of a dragon that can level anything in its path.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: This jutsu creates an orb of water from which several sharp whips of water emerge that can be directed towards and impale a target or multiple targets.
(Suiton: Goshokuzame) - Water Style: Five Sharks Frenzy Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: The user puts his hand on the surface of a body of water and a water shark comes out of each finger to strike the opponent in five consecutive attacks.
(Suiton: Teppoudama) - Water Style: Water Bullet Rank: B Type: Offense Range: Short/Long Chakra Cost: 20 Damage Points: 40 Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison Rank: B Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it
(Mizu Kamikiri) - Rising Water Slicer Rank: B Type: Attack Range: Short-Mid Chakra cost: 20 Damage Points: 40 This jutsu creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth Rank: B Type: Supplementary Range: Short-Mid Chakra cost: 20 Damage Points: N/A Description: This jutsu allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river.
A-Rank
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex Rank: A Type: Attack/Defence Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: �Wind Style: Rasengan� and �Water Style: Destruction Torrent� combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy Rank: A Range: Short-Long Chakra cost: 30 Damage Points: 60 Description: User makes 5 sharks of water that attack opponent and can not be destroyed while in water any damage to the sharks is regenerated as long as there in water.
(Suiton: Daibakufu) - Water Style: Giant Water Vortex Rank: A Type: Attack Range: Short-Long Chakra cost: 30 Damage Points: 60 Description: After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall Rank: A Type: Defence/Supplementary Range: Short Chakra cost: 30 Damage Points: N/A Description: This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth. However, it is unable to defend against elemental combinations such as those employed by Kakuzu.
(Suiton: Koukasuijin) - Water Style: Hard Water Spike Rank: A Type: Attack Range: Short Chakra cost: 30 Damage Points: 60 Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).
(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
S-Rank
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy Rank: S Type: Offense Range: Short-Long Chakra cost: 40 Damage Points: 80 Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion
Last edited by Takashi Onoda on Thu Feb 18, 2010 7:50 pm; edited 1 time in total | |
| | | Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 11:18 am | |
| Medical Jutsu - Spoiler:
B-Rank
(Masui Sejutsu) Secret Anesthesia
Rank: B Chakra: 20 Damage: N/A Range: Short Description:The user will get into close range of the opponent and a creature will come out of them. The creature then stings the opponent and makes them unconscious for two turns. _____ (Shikon No Jutsu) Dead Soul Technique
Rank: B Chakra: 20 Damage: 40 None if used with chakra scalpel Range: Short-Mid Description: Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person or alter the appearance of the dead person to resemble the person to be portrayed. Then using this jutsu, they make the heart beat again, allowing them to control the actions of the dead body. Note:All non-Medical ninja must be trained in medical jutsu to use this jutsu. _____ (Doku Ekiso) Poison Extraction Jutsu
Rank: B Chakra: 20 Damage: N/A Range: Close Description:An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. _____ (Shinkeikei Konran no Jutsu) : Skill of Nervous System Confusion
Rank:B Type:Supplementary Range:Short Chakra cost:20 Description:An advanced medical jutsu that converts chakra to electrical energy and is sent against the neck. This is used to confuse the nervous system, in order to be used as an anastetic in to get rid of a patients pain or to put them to sleep for surgery (Must have Lightning Affinity to learn this skill) Can be used for surgical procedures and other procedures, however when used in battle it can be a deadly weapon // Chakra Drain 100% // Takes at least five posts to learn how to utilize your body again // If you are a medical nin all it takes is 2 posts
(Chakra No Mesu) : Chakra Scalpel
Rank: B Chakra: 20 Damage: 40 Range:Short Description:A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. Used for surgical procedures, however this can be used in battle also.When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
A-Rank
(Inyu Shometsu) Secret Healing Injury Destruction
Rank: A Chakra: N/A Damage:N/A Range: N/A Description; By focusing chakra into an injured place they can regenerate cells and heal. _____ (Shousen No Jutsu) Mystical Palm Technique
Rank:A Chakra:N/A Damage: N/A Range:Close Description:A basic medical jutsu used to heal another shinobi or the medical-nin after being inflicted a basic outer or internal injury Heals both minor internal and external wounds // Chakra Drain 2% per 3% stamina healed for external injuries // Chakra Drain 2% per 1% stamina healed for internal injuries [Up to a maximum of 100% chakra per post] _____ Medical Ninjutsu - Strong Beam
Rank: A Chakra:35 Damage: 50 or N/A Range: Long Description: The user charges medical ninjutsu chakra like Shosen no jutsu, but shoots it at the opponent or uses it to block an incoming attack.l *only for high level medics _____ (Chikatsu Saisei no Jutsu) - Healing Resuscitation Regeneration
Rank:A Chakra:30 Type:Supplementary Range:Close(0m ~ 5m) Description:Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process _____ (Ranshinshou) - Chaotic Mental Collision
Rank:A Type:Supplementary Range:Short Chakra Cost:30 Damage Points: N/A Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target�s nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target�s ability to move. The result is the commands to mo The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time.
S-Rank
(Jyohou Shohou Chakra Shunhou) Enhancement Prescription Chakra Injection Rank: S Chakra:50 Damage:N/A Range: N/A Description:The user injects themselves with a needle which allows them to use another elemental affinity the normally could not. This is for highly trained medical ninja only and must be taught it.
Poison jutsu
You must be a medical ninja or have medical training to use this element.Also you must be of Kage Rank as well
Dokuton: Kurote no Jutsu [Poison Release: Black Hand Skill]
Rank:B Type:Supplementary Range:Short Chakra Cost:25 Damage Points:N/A Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and placed it upon an opponents wound. Depending on how far the wound is from the hands, will change how long it takes for the effect to take place [the closer it is, the faster it happens] The opponents hands will turn black and become stiff and unable to perform Jutsu(lasts 2 turns). Note:Can ony be used twice a match _____ Dokuton: Soeki no Jutsu [Poison Release: The Plague Skill]
Rank:A Type:Supplementary Range:Short Chakra Cost:35 Damage Points:10 per turn for 3 turns Description:A technique which is a very deadly dokuton skill which can render even the strongest shinobi with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body it begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on(lasts 3 turns). _____ Dokuton: Shinkei Douin no Jutsu [Poison Release: Nerve Agent Skill]
Rank:B Type:Supplementary Range:Short Chakra Cost:25 Damage Points:- 5 to opponents attacks for 2 turns Description:A technique which its medium is inhaling through the respiratory system. The user performs the needed handseals and releases out a yellow fog from their body normally when the opponent is close to them. As the poison touches the pores of the opponent that particular area of the body will begin to experience random spasms. Making it rather hard to perform handseals along with utilize projectiles(lasts 2 turns). _____ Dokuton: Doku Kemuri Kasui [Poison Release: Poison Smoke Stream Skill]
Rank:C Type:Supplementary Range:Short Chakra Cost:20 Damage Points:N/A Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores. The smoke itself is a slight paralysis, hindering speed and agility for one turn. _____ Dokuton: Hei no Doku Jutsu [Dokuton: Wall of Poison Skill]
Rank:C Type:Supplementary Range:Short Chakra Cost:20 Damage Points:N/A Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. _____ Dokuton: Dokugakure Kiri no Jutsu [Dokuton: Hidden Poison Mist Skill]
Rank:C Type:Supplementary Range:Short-Mid Chakra Cost:20(-5 per turn to keep active) Damage Points:3 per turn Description: A technique based off of the Kirigakure no Jutsu. In which, the user creates a plethora of poison that fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison. Used to drain the opponents health. _____ Dokuton: Mahi Doku Bakuha no Jutsu [Poison Release: Paralysis Poison Blast Skill]
Rank:B Type:Supplementary Range:Short-Mid Chakra Cost:25 Damage Points:N/A Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. In which the user sends off five blasts of poison. In the center of these blasts of poison are poison smoke bombs. All in which have the same poison. Once exploding it sets off this grand amount of poison, that when breathed in or seeping into a wound will cause the opponent to be paralyzed for 3 turns. _____ Dokuton: Doku Hebi Rendan no Jutsu [Poison Release: Poison Hydra Barrage Skill]
Rank:S Type:Supplementary Range:Short-Mid Chakra Cost:50 Damage Points:N/A Description: A technique, where the user breathes forth a great hydra created of poison. This solid incarnation of poison will then be sent off towards the opponent. Letting forth great bursts of poison which cause no damage, but when inhaled will slowly begin to paralyze the body.The technique ends with the hydra smashing into the ground, letting off a great deal of the same deadly poison. Note:Makes opponent unable to move for 3 turns and decreases there attacks by 5 once they can move for 2 turns
Kinjutsu - Spoiler:
B-Rank
(Fuuinjutsu: Shikoku Mujin) - Sealing Technique: Four Mist Array Rank: B Type: Supplementary Range: Close Chakra Cost: 20 Damage Points: N/A Description: This jutsu locks the opponent is suspended animation for 1 turn.
(Ho/Mizu/Kaze/Tsuchi/Rai Houin) - Fire/Water/Wind/Earth/Lightning Sealing Method Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: A technique used to seal away either Fire, Water, Wind, Earth, or Lightning as a result from a jutsu(seals only one jutsu per usage).
A-Rank
(Doku Houin) - Poison Sealing Method Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: A special fuuinjutsu utilizes by taking a tag and slapping it onto a body and then activating the seal. This seal draws all the poison within the body towards that seal and then imbues the poison into the seal. Note:Alternative to using medical jutsu to remove poison.
(Suji Haji Fuuin) - Muscle Restriction Seal Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: A special fuuinjutsu utilized by taking a tag that bares the mark of restrict. When placed upon the opponent it generates an electrical current that is not physically harmful. However this flows through the nervous system and restricts the movement of muscles(lasts for 3 turns and slows the opponents movement).
(Fuuinjutsu: Kekkai Houjin) - Sealing Technique: Barrier Battle Method Array Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: This jutsu must have for people to use.This jutsu seal an are ain a square and the square will burn anything that touches it.To add to this the ninja who created the barrier can ass a barrier around then as an extension of the square making it near impossible to escape.
(FuuinjutsuFuuja Houin) - Sealing Technique: Evil Sealing Method Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: This jutsu can seal away a cursed seal(except the cursed seal of heaven).
(Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: This jutsu disrupts the flow of chakra making the target only able to use 65% of there chakra.
(Fuuinjutsu: Gogyou Kaiin) - Sealing Technique: 5 Element Unseal Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: This jutsu cancels the effect of 5 Element Seal.
(Fuuinjutsu: Juin Jutsu) - Sealing Technique: Cursed Seal Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A(-5 per turn to target if they us it and target can be self) Description: This jutsu creates a seal that gives its target more chakra and more strenght. (+60 chakra to target and + 5 damage for taijutsu if regular seal.If Curse Seal Of Heaven +80 chakra and +10 for taijutsu) Note:Level 2 is double the gain and the damage to the one with the seal
S-Rank
(Chakra Taisan Fuuin) - Chakra Confusion Seal Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: A special tag that utilizes the mark of confusion. When placed upon an opponent and using chakra it burns into the opponents skin. This chakra tag causes chakra to flow towards that particular area, causing a disruption within the flow of chakra as well as making it harder to control chakra(adds -10 chakra to any jutsu that the opponent will use for 4 turns). Note: This jutsu can only be used twice in battle.
(Genjutsu Fuuin) - Illusion Skill Seal Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: A special fuuinjutsu utilizing the illusion mark. When placed upon an opponent it fully incapacitates their ability to utilize any sort of genjutsu(lasts for 4 turns).
(Fuuinjutsu: Shiki Fuujin) - Sealing Technique: Reaper Death Seal Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: This jutsu seals both the user and the target in the belly of a death god this will make the match a draw with no winner(exceptions are if a Shadow Clone does the jutsu or any other clone that can use jutsu).
(Fuuinjutsu: Edo Fumetsu) - Sealing Technique: Ruin Seal Of The Niether World Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: A coffin appears from the ground and hands form the death realm reach out and grag the opponent.(Note: target can not move if any of the arms touch him/her)They pull them in sealing them into the realm of the dead a ending the match(exceptions are time/space jutsu which can teleport the target out of the realm).
(Fuuinjutsu: Genryuu Kyuu Fuujin) - Sealing Technique: Complete Nine Dragon Phantom Seal Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: This jutsu summons a huge statue that can pull out and seal biju or serve as a shield(any characters that have bijuu will die when this jutsu is used ending the match).
(Fuuinjutsu: Gofuu Kekkai) - Sealing Technique: 5 Seal Barrier Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: This jutsu is used to seal off a location were the opponent will remove all five tags at the same time(can not be done one at a time), triggering clones of the one who pulled the tag to come out.These clones can use all of the original jutu even bloodline traits(clones then have the originals chakra and there jutsu are the same as the originals set to counter each other.They can be destroyed with strong jutsu).
(Fuuinjutsu: Infuuin-Kai) - Sealing Technique: Secret Seal Release Rank: S Type: Suplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: Unseals stored chakra and allows user to use Creation Rebirth(only Tsunade or her students can use this).
(Fuuinjutsu: Sanhou Fuuin) - Sealing Technique: Pyramid Seal Of Doom Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: This jutsu is first done by having three Shadow clones(this (this jutsu makes them with out cost) which form a triangle and begin the seal.Once inside its in inescapable(except time/space jutsu)and the opponent is destroyed in side a seal by pure chakra.
Gedo Mark Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: This jutsu has two different usages one is Confusion and the other is Seal.Seal seals a bloodline trait for three turns while Confusion turns the target into your slave for three turns.
Gedo Mark Release Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: This jutsu undoes the gedo mark.
(Kekkaimon Gofuu Jutsu: Hachimon Heijou) - Five Point Barrier Sealing Technique: Hachi`s Gate Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 60 Damage Points: N/A Description: This jutsu is used in conjunction with a scroll.The user performs the needed handseals and places there hands on the scroll, summoning five huge temples.Once there erect they create a barrier that can seal a whole village in side of it.The user can enter and leave the barrier if they use the correct seal(the opponent cannot leave this barrier unless the user is attacked.The seal to enter is enter(kanji) and the exit seal is exit(kanji). Note:Must post the kanji to enter and exit the barrier and the user is outside of the barrier when this jutsu is first used.Only Rain Village ninja can use this jutsu.
Kinjutsu
S-Rank
(Kinjutsu: Edo Tensei) - Forbidden Technique: Resurrection Of The Impure World Rank: S Type: Supplementary Range: Short Chakra Cost: 40(-15 per extra summon) Damage Points: N/A Description: This jutsu summons a dead ninja to the field.The user must make a human sacrifice before hand to summon the dead and the dead can not be killed by normal means.They must have there souls taken out of them.
(Kinjutsu: Fushi Tensei) - Forbidden Technique: Living Corpse Reincarnation Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: This jutsu allows the user to full take control of there target by putting there soul in side of there targets body.The user now has all of their own jutsu plus there targets.(only last 2 turns if the target is a rank above the user and 1 if two ranks and end of turn if three ranks higher)
(Kinjutsu: Itonami Ataenushi No Jutsu) - Forbidden Technique: Life Giver Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A(-80 if target isnt dead) Description: This jutsu give the target who is dead life by offering the users own life force.This jutsu can heal the near dead and not kill the user.
(Kinjutsu: Koutou Kousei) - Forbidden Technique: Oral Rebirth Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
(Kinjutsu: Souja Sousai) -Forbidden Technique: Twin Snake Double Assassination Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: This technique requires another person to sacrifice their body so it can take on the real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (no less than 30%) to the sacrifice since they will be unable to tap into the original user�s chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra. Once the chakra runs out or the sacrificial body dies, the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state as long as the technique is active and will not wake up until they release their hold over the host ninja.The drawback to this technique is the user�s actual body can be damaged (potentially critically since they are asleep) and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be returned.
Special Note: (Spiral Shuriken, Creation Rebirth, Multi-Shadow Clone, Hidden Lotus, Curse Seal, Secret Mark Release,Gedo Mark,and Reaper Of Death Seal Are both Kinjutsu and Fuuinjutsu)
Last edited by Takashi Onoda on Fri Feb 19, 2010 7:56 pm; edited 1 time in total | |
| | | Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 11:19 am | |
| Summoning - Spoiler:
Owl name:Gen "gen has master all living genjutsu "
D-Rank
Genjutsu: Kokohin (Illusion Technique: False surrounding)
Rank: D Type:Supplementary Range:Short Chakra Cost:10(+5 if you use it double) Damage Points:N/A Description: The user controls creates a false surrounding which can change the way an object or small area looks(if used double then its a layer of false surroundings not easy noticed by the enemy). _____ Genjutsu: Kahen Tonsou (Illusion Technique: Flower Petal Escape)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: The user vanishes in a whirlwind of sakura petals. _____ Genjutsu: Kasumi (Illusion Technique: Servant)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:20 Description: An illusionary servant that is really a paper bomb that once in range of the opponent will explode. _____ Genjutsu: Kasumi Juusha (Illusion Technique: Mist Servant)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description:A Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. _____ Magen: Narakumi (Demonic Illusion: Hell Viewing)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: Causes the enemy to see a whirlwind of leaves and a spinning world that puts the enemy to sleep for one turn.
C-Rank
Magen: Kyouten Chiten (Demonic Illusion: Heaven And Earth Change)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 (+2 for b rank genjutsus) Damage Points:N/A (amount jutsu reversed delivers) Description:This is a illusion counter were the illusion is reversed back onto the user and they get the damage of the jutsu (only works from b rank down). Note: This is an advanced sharingan genjutsu _____ Genjutsu: Kai (Illusion Technique: Release)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 (+3 for each rank above c) Damage Points:N/A Description: Dispells All genjutsu except Eye Techniques,Bringer Of Darkness, Demonic Flute Illusion:Binding Chains, Tree Binding Death, and Toad Duet. _____ Genjutsu: Kori Shinchuu (Illusion Technique: Sly Mind Affect)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 Damage Points:N/A Description: Traps the opponent in a illusion were they wonder lost and in a circle for hours. _____ Genjutsu: Jinmon (Illusion Technique: Interrogation)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 Damage Points:30 Description: A illusion used to force the enemy to give out info by torturing them in there minds. _____ Genjutsu: Jigoku Gouka (Illusion Technique: Hell Fire)
Rank: C Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: The user casts an illusion were the opponent sees a huge ball of fire descending from the sky and enveloping its target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.
B-Rank
Genjutsu: Jubaku Satsu (Illusion Technique: Tree Binding Death)
Rank: B Type:Supplementary Range:Short Chakra Cost:20 Damage Points:40 Description: Binds the user to a tree were the user then stabs them with a kunai. _____ Genjutsu: Kahen Dizorubu (Illusion Technique: Flower Petal Dissolve)
Rank: B Type:Suplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: This illusion makes the user think there being dissolved into sakura petals and renders them fast asleep bound in this illusion. _____ Genjutsu: Utakata (Illusion Technique: Ephemeral)
Rank: B Type:Supplementary Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: An illusion were the user simple points at the target and if the target glances at the pointing hand they fall into a genjutsu where they first see birds and then they turn to kunai that attack them.They are future damaged by being tortured by images of there friend insulting them. Note:This is an advanced sharingan genjutsu _____ Mateki: Mugen Onsa (Demon Flute: Illusion Tune Chains)
Rank: B Type:Supplementary Range: Close(0m/5m),Mid(5m/10m),Far(10m+) Chakra Cost:20 Damage Points:40 Description:A Genjutsu technique utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
A-Rank
Genjutsu: Kokuangyou Satsu (Illusion Technique: Infinite Darkness)
Rank: A Type:Supplementary Range:Short Chakra Cost:30 Damage Points:N/A Description: A binding illusion that binds the opponent in total darkness and eliminates smell and touch allowing user to attack freely. _____ Genjutsu: Nehan Shoja No Jutsu (Illusion Technique: Temple Of Nirvana)
Rank: A Type:Supplementary Range:Short Chakra Cost:30 Damage Points:N/A Description: A slow acting illusion that can put a whole arena to sleep. _____ Genjutsu: Chou Shinka (Illusion Technique: Butter Fly Fire Works)
Rank: A Type:Supplementary/Attack Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head. _____ Magen: Kasegui no Jutsu (Demonic Illusion :Shackling Stakes)
Rank: A Type:Supplementary Range: Close Chakra Cost:30 Damage Points: N/A Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.
S-Rank
Doujutsu: Tsukuyomi (Eye Technique: Nightmare Realm)
Rank: S Type:Supplementary Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: An illusion so powerful that it can torture your opponent for three days in three seconds in the real world and it leaves the opponent asleep for 3 turns(unblockable and irreversible). Note:This is a Mangekyou sharingan eye technique _____ Doujutsu: Izanagi (Eye Technique: Creation Male)
Rank: S Type:Supplementary Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: An illusion mixed with a physical attack.This jutsu starts off as a binding illusion that binds the target in place while there burned with a huge fire ball. Note:This is a Mangekyou sharingan eye technique _____ Magen: Gamarinshou (Demonic Illusion: Toad Confrontation Singing)
Rank: S Type:Supplementary Range: Close(0m-5m), Mid(5m-10m), Far(10m+) Chakra Cost:40 Damage Points:80 Description:A Genjutsu utilized by Fukasaku and Shima. The Genjutsu affects the user by attacking their sense of hearing. By combining their voices into a melody only toad's can sing, they can bind the body and mind of the one who hears it. The victims will feel themselves trapped within a binding cube held in place by four large toads. While under the Genjutsu, they will be vulnerable to outside attack. The Genjutsu's weakness stems from the length of time it takes for the toad's to come into harmony, and that as a hearing-based Genjutsu, it gives away their location immediately.
My puppets Crow
- Spoiler:
Price:800 points
Crow (烏, Karasu) resembles a three-eyed, four-armed humanoid with jagged teeth and spiky black hairstyle protruding from the top of its head and framing the sides. In Part I, Kankurō typically keeps Crow wrapped in bandages on his back, and he is able to switch places with it at will using the Body Replacement Technique. Because of Kankurō's enjoyment in installing mechanisms into his puppets, Crow is very offensive, having numerous concealed weapons, including poison-tipped darts and smokescreens in order to blind its opponents. The smokescreens can be made up of poisonous gas to serve a secondary purpose. Crow is also able to detach any of its body parts for separate attacks. In the video games, Crow is shown to be armed with a special flight mechanism that enables it to maneuver high into the air where it could bomb targets from above. This puppet was originally created by Sasori
Black Ant
- Spoiler:
price:800
Black Ant (黒蟻, Kuroari) has a much longer head than Crow with a bucket-shaped face sporting two red horns and six arms; its facial features include three eyes similar to Crow, a dark disheveled hairstyle. Its overall body-frame somewhat resembles a large barrel. While Black Ant does not contain as many hidden weapons as Crow, each of its arm segments contain a hidden saw-blade which can be used to inflict large slicing wounds to opponents. Black Ant's primary function is to trap opponents within itself while weapons enter the slots along its body to puncture the opponent. Like Crow, Black Ant is able to detach any of its body parts for separate attacks. This puppet was originally created by Sasori. The puppets head could also be seen in a flashback. It was an unfinished puppet from Sunagakure. The Body was normal, but the head could be seen like it is now, save the three eyes.
Hiruko
- Spoiler:
price:900
Hiruko (ヒルコ) was once a great shinobi of Sunagakure. However, once he died, he became one of Sasori's first Human Puppets, and one of his favorites. As a puppet, he served as Sasori's "puppet armor", as he was capable of hiding inside of him. Sasori even adorned Hiruko with the Akatsuki's robes, and hid inside it so often that others came to recognize him only when he was wearing it.
Chiyo stated that Hiruko had changed since she saw him twenty years ago. After all of his strikes failed due to Chiyo's manipulation, Sakura Haruno destroyed the puppet.
___________________________________________________________________________
Abilities and Weapons
All weapons installed in Hiruko were coated in Sasori's special brand of poison, which would kill the victim after three days of painful paralysis.
Extendable iron tail Offense and defense Heavy back shell Additional defense (new addition) Rapid launching of senbon from the mouth Torpedo-shaped left arm that launched and exploded with the pieces splitting into 10 needles each in all directions (new addition) Granted Sasori a gruffer voice
Salamander
- Spoiler:
price:800
Salamander (山椒魚, Sanshōuo), unlike Kankurō's other puppets, stays true to its name and resembles a salamander. Its abilities are unseen in the manga, but in the anime, Salamander is shown to have incredible defensive power. It has a frill that swings up to defend against attacks from the front as well as the tail being able to tuck up to reach the frill and guard the rear followed by an iron cloak immediately covering all sides, and a hollow body Kankurō and up to two other people can take cover in to defend against attacks coming from other directions. Unfortunately, its weak point is the side joint of the frill, which when struck will knock the shield off, rendering it defenseless. It can also spit fire in video games. This puppet was originally created by Sasori.
Third Kazekage
- Spoiler:
price:1,000
The Third Kazekage (三代目風影, Sandaime Kazekage; Literally meaning "Third Wind Shadow") was once the leader of Sunagakure, though his true name is unknown. He had the unique ability to manipulate his chakra and convert it into magnetic forces, which made him immune to all metallic weapons. After studying the host of Shukaku of the time, he recreated its sand-manipulating powers by combining his own magnetic chakra and iron powder, which produced the Iron Sand technique. It was for this very ability that he was noted as the strongest Kazekage in the entire history of Sunagakure.
Sasori kidnapped and killed the Third Kazekage in order to turn him into a Human Puppet. The effort involved in the Third's capture made it his favorite puppet. Sunagakure did not know this and searched earnestly for his whereabouts. Their actions are suggested to have sparked the Third Great Shinobi World War. With the war's outbreak the village was forced to give up the search and choose a Fourth Kazekage, though there would be other search attempts in later years.
The Third's fate is discovered during Sasori's battle with Sakura and Chiyo when Sasori brings out the Kazekage puppet to use against them. After a long, drawn-out battle, Sakura managed to destroy the puppet. In the anime, after Sakura punched the puppet to pieces, Chiyo attempted to use the head to attack Sasori, as she had sneaked a chakra string onto it during the battle, but Sasori simply incinerated it before it could reach him
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Abilities and Weapons
All of the weapons installed in the Third Kazekage puppet, including the Iron Sand, are soaked in Sasori's special brand of poison, which kills the victim after three days of painful paralysis.
Retractable blades in the formation of a claw on the right arm Thousand Hands Manipulation Military Art Hidden buzz saw in the left arm Iron Sand abilities (Stored in mouth) Retractable scythe hidden in right arm Magnetic apparatus stored inside left chest compartment
Mother and Father
- Spoiler:
Price:400 Sasori's parents are never named; they are only referred to as "Mother" (母, Haha) and "Father" (父, Chichi). The father is the son of Chiyo, and the mother is the daughter-in-law
Background The two of them were killed by Sakumo Hatake during a war, leaving Sasori in the care of his grandmother Chiyo for much of his adolescence. After learning the art of puppetry, Sasori created puppets with their likeness, in the hopes that doing so would help him feel loved. Because they were still only puppets this failed, and Sasori lost interest in the two and left them behind when he left Sunagakure. With his departure, the puppets came into the possession of Chiyo.
Abilities
Chiyo added weapons to the puppets so that they could be used in battle. Both have a chakra shield installed in their arms, as well as steel wires that they link together with their fingers for cutting. The Mother puppet also wields a katana, while the Father puppet wields a chain of kunai.
Sasori
- Spoiler:
price:2,000
Sasori (サソリ), also known as Sasori of the Red Sand (赤砂のサソリ, Akasuna no Sasori), was the grandson of Elder Chiyo and a member of Akatsuki prior to his death, and was partnered with Deidara, and Orochimaru before that.
Contents [hide] 1 Background 2 Appearance 3 Personality 4 Abilities 4.1 Puppet Master 4.2 Intelligence 4.3 Human Puppetry 4.3.1 Hiruko 4.3.2 Third Kazekage 4.4 Puppet Body 4.5 Stats 5 Part II 5.1 Rescue Gaara arc 5.2 Legacy 6 Trivia 7 Quotes 8 References Background Sasori as a childWhen Sasori was young, his parents were killed by Sakumo Hatake, leaving him with no-one but his grandmother, Chiyo, to take care of him. To cheer up Sasori, Chiyo began to teach him the art of making puppets, and Sasori soon proved to be a born natural at the art. He began making puppets at the age of five, and even made puppets that resembled his parents to get rid of the terrible loneliness he felt. But because they were only puppets, incapable of giving him the natural parental love he desired, he lost interest in them. They later fell into Chiyo's possession.
Sasori, later infamously known as "Sasori of the Red Sand", created many ingenious puppets, including the ones that were owned by Kankurō. Twenty years before his introduction in the series, he left Sunagakure, though not before secretly kidnapping and killing the Third Kazekage (although his involvement in the Third's disappearance would not be discovered until around the time of his death).[4] More than that, Sasori eventually converted himself into a human puppet to maintain his youthful appearance and increase his own offensive capabilities, but retained his heart - the only still-living part of his body - in a cylindrical container in the left part of his chest.
Sometime after leaving the village, Sasori joined Akatsuki, and was eventually paired with Orochimaru. They had great respect for each other during their partnership, and did many things together. After Orochimaru left Akatsuki (for trying to steal fellow member, Itachi Uchiha's body, and failing), Sasori was teamed up with Deidara, although he always carried a grudge against his former partner. He sent Kabuto Yakushi to spy on Orochimaru, but Orochimaru dispelled Sasori's jutsu and convinced Kabuto to join him. Sasori was also shown having numerous other underlings and spies in many nations, such as Yura and Mukade.
Appearance Without his puppet armor he has maintained the appearance of a teenage boy with wide brown, heavy-lidded eyes and short red hair. As a child, he wore green robes with a pale jacket around it. As he was an adult, he was mostly seen in the Akatsuki robe. When Sasori reveals his true body, which is a puppet with a pair of spinning claws attached to the backsides, a holder for four scrolls on the back, a stinger in the empty and open stomach cavity, a compartment in the right chest and a core in the left, his eyes are wide open in a maniacal-like way, as opposed to his normal calm looking eyes. On his left thumb is his Akatsuki ring, which bears the kanji for Jewel or Sphere (玉, gyoku).
Personality As a child, Sasori always seemed sad, due to the lack of parental love. When introduced to the art of puppetry by his grandmother, Chiyo, he grew a little happier. He eventually created puppets with the likeness of his parents, but when the puppets couldn't give him the parental love he desired, he became cold and uncaring. This led to him having little regard for human life, and he went so far to state that he would feel nothing if Chiyo died, as he claimed that his heart had become like his puppet body: without any emotions. Despite his cruelty, Sasori also had been shown to possess a very down-to-earth outlook on life, rarely growing worked up over obstacles that came his way. He also rarely showed any extreme emotions, and even these instances were short-lived.
Sasori was also known for his impatience, as he repeatedly noted that he did not wish to wait or keep others waiting,[6] which was quite ironic since he had all the time in the world due to his puppet body.
Sasori and his second partner in Akatsuki, Deidara, both had conflicting views of art, and they frequently argued about their different views.[7] Deidara maintained the opinion that art was something transient that departs quickly, where as Sasori believed that fine art is something wonderful that is left long into the future. This reflected their individual natures; Deidara made clay sculptures which exploded, while Sasori created long-lasting puppets out of humans. Nevertheless, Deidara outwardly seemed to respect Sasori's beliefs, although Sasori never respected Deidara's.
Abilities The symbol Sasori placed on the puppets he created.[edit] Puppet Master Sasori was a master of puppetry and created a number of ingenious puppets; while in Sunagakure he created the three puppets that Kankurō used, and had 298 other puppets in his personal collection.[8] His status as a master puppeteer offered him a tremendous advantage against other puppeteer shinobi, especially if the puppets they were using happened to be formerly his own, as seen in his battle against Kankurō. Skill-wise, Sasori could manipulate puppets at an incredible speed, to the point where his finger movements became blurred to Sakura Haruno. As puppets are usually installed with long-range weapons, Sasori was an expert at fighting at long distances. His usage of Puppets were at such a high level that he made mere techniques appear as an artistic performance. Deidara himself even admitted that Sasori was stronger of the two.
Sasori's abilities also gave him the power to defeat and kill the Third Kazekage, who was said to be the strongest ninja in the history of Sunagakure, though Sasori states that he had some trouble obtaining him.
Intelligence Repeatedly, Sasori has demonstrated to be a highly cunning ninja, able to handle situations with various traps and misdirections. He is also shown to be a highly analytical man, able to quickly determine his opponent's strengths and combat methods. Like his grandmother, Sasori has a great knowledge of the human body, as shown from his brainwashing jutsu and his mastery over creating different types of poisons. His unique poisons, that he laced nearly every weapon in his arsenal with, took effect instantly, and one such poison could kill the target after three days of suffering. Sasori initially believed this poison to be incurable, but later, to his surprise, Sakura came up with a successful antidote for the poison.
Human Puppetry Main article: Human Puppet Sasori's puppets were unique in that they were made from the still-living bodies of humans. These human puppets were more versatile than regular puppets, since, in addition to having many dangerous devices installed within them (as is common with regular puppets), they were also able to use chakra and perform jutsu. Any jutsu or Kekkei Genkai abilities possessed by the converted human were also passed onto the puppet.
[edit] Hiruko Sasori's puppet armor, Hiruko.Main article: Hiruko Hiruko was the first puppet to be shown being used by Sasori in the series. Sasori actually wore this puppet as an armor, and controlled it from the inside, thus eliminating the puppeteer's weakness of being a separate and exposed target.[9] While within Hiruko, Sasori had a deeper and more hoarse voice. Hiruko was his favorite puppet, such that he adorned it during nearly his entire tenure with Akatsuki, and had it wear the Akatsuki cloak and hat. Sasori used Hiruko so much that many people seemed to have rarely seen Sasori himself in person, as evidenced by Zetsu and Kabuto's responses to seeing that Hiruko was not his actual body. On the other hand, Orochimaru did realize he was not Sasori, implying he had seen Sasori's true face during his time with Akatsuki. During an anime omake, it was shown that Deidara has also seen Sasori's true face while Sasori was doing maintenance of Hiruko.
Hiruko had a long mechanical, scorpion-like tail (an allusion to Sasori's name meaning "scorpion"), extending from the mouth of what appeared to be a demon mask on its back. Chiyo said this mask was a recent addition by Sasori to add extra defense to a weak point in the puppet. The tail worked as Hiruko's main offensive weapon, and was laced with his poison. The tail was also used as an extra defense by spinning it around his body at a rapid speed. Hiruko's left arm was rigged with a projectile launcher capable of firing poisoned shrapnel and needles,[10] and its mouth could also be used to serve a similar function of firing poisoned needles.
Hiruko is only said to have been a human puppet in the anime. In the manga it was just a regular puppet.
Third Kazekage Main article: Third Kazekage
Sasori's favorite human puppet, the Third KazekageSasori's favorite human puppet was the Third Kazekage, which retained its unique Kekkei Genkai Iron Sand techniques. When mixed with Sasori's poison, the Iron Sand was given a more lethal edge. The Iron Sand could also be used to fill up the joints of other puppets, thus immobilizing them. The Third's puppet's right arm held several poisoned blades, while the left arm could open up to reveal several summoning seals that summoned thousands of similar arms to attack the target. These arms were capable of crushing an opponent, emitting poisonous gas clouds, and releasing wires that dragged the opponent into the gas cloud. If these arms were cut off, a small buzz-saw took their place.
Puppet Body Sasori's Puppet Body.Although Sasori was thirty-five years old, he maintained the appearance of a teenage boy. Sasori's unnaturally young appearance was a product of his design. Aside from his heart, Sasori's body was actually a puppet.In place of his stomach was a thick cable coiled around a pole, allowing Sasori to use it as a stinger and retract it if necessary. Attached to his back was a scroll holder, containing four scrolls that seemed to serve as "ammunition", which Sasori used to store his human puppets. Sasori also added a pair of poles to the back of his hips, each equipped with five large blades that could spin like a propeller, and pipes to each of his hands that could spew out intense fire or powerful water jets. Despite being loaded with weapons, Sasori can keep them (and his true form) hidden with his Akatsuki robes, which are large enough to conceal them without problem. Curiously, when using "himself", Sasori's eyes were always wide open, giving him a somewhat maniacal look. In contrast, prior to revealing his puppet body, they were always half-closed, making him appear calmer. Sasori has claimed that he has not used "himself" since joining Akatsuki, until his last battle with his grandmother and Sakura Haruno.
Installed in the right part of his chest was a mechanism that could spin numerous chakra strings, allowing Sasori to use his Red Secret Technique: Performance of a Hundred Puppets. With it, he was given a drastic advantage over other puppeteers, such that he claimed to have taken down an entire country with it. Sasori's left part of his chest held the only part of him still human and thus the only, and necessary, part of his body capable of controlling chakra: a cylinder-shaped device containing his heart.
Because Sasori's heart was the only living part of himself, his puppet body was virtually indestructible, allowing him to survive the poison mist Kankurō bombarded him with, as well as the impact from Sakura's punches. He was also immune to hindrances that would normally affect a human's body, such as fatigue, muscle failure, and pain, allowing him to move at full strength for extended periods of time. When smashed apart, he could simply draw the pieces back together. Additionally, he could transfer his heart to other puppets in a split second, allowing him to abandon a body should it be damaged beyond repair or otherwise incapacitated. It is suggested in the manga that Sasori created more than one puppet body in his image.
Sasori as Kankurō's puppet.After his death, Kankurō has retrieved Sasori's lifeless body and made several modifications to it.[12] Kankurō removed the pair of blades on the back, the cable stinger in the stomach, and the core that contains Sasori's heart. The flamethrower jets on the palm, however, seems to be still intact. Kankurō also added a cloak over the puppet. He has been shown to use the Red Secret Technique: Machinery Triangles with Sasori; whether this is a new addition installed or if it already existed but was not shown earlier is not yet known.
Stats Databook Ninjutsu Taijutsu Genjutsu Intelligence Strength Speed Stamina Hand seals Total Third 5 4 4 5 3 4.5 5 4 34.5
Part II Rescue Gaara arc At the start of Part II, Sasori, hidden in his puppet, Hiruko, returned to his former village, Sunagakure, with Deidara to capture the One-Tailed Shukaku's Jinchūriki, and the Fifth Kazekage, Gaara. Both the Akatsuki members easily penetrated Suna's defenses, as the village was betrayed by one of Sasori's own subordinates, Yura. After Deidara captured Gaara, the latter's elder brother, Kankurō, attempted to stop the Akatsuki duo from fleeing. But Sasori confronted him so that Deidara could go on ahead unopposed, and made quick work of Kankurō, nearly killing him, and easily destroying his puppets, as he had pre-existing knowledge of their secrets. After the Akatsuki members extracted and sealed the One-Tailed Shukaku from Gaara at the Akatsuki hideout, Sasori and Deidara were left in charge by their leader of defeating the pursuing Team 7 and Sasori's grandmother, Chiyo. As Deidara led Naruto Uzumaki and Kakashi Hatake away, using Gaara's dead body as bait, Sasori was left to face Sakura Haruno and Chiyo.
Soon after the battle began, with Chiyo controlling her as a puppet, Sakura was able to destroy Sasori's puppet, Hiruko. As Sasori emerged from Hiruko's remains and revealed his true self, Chiyo and Sakura were shocked to see his youthful face, considering he had left Sunagakure over twenty years ago. Not wasting any time, however, Sasori brought out his Third Kazekage puppet, who he revealed to be his favorite, as the Third was the hardest to kill and add in his collection. Since the Third Kazekage was a human puppet, Sasori was able use its various Kekkei Genkai Iron Sand abilities to attack and overwhelm Chiyo and Sakura. To try and combat the Kazekage, Chiyo brought out Sasori's parents' puppets. Although Chiyo had since equipped them with extra weapons and defenses, the Kazekage's puppet's Iron Sand quickly disabled the two puppets. Acting on her own, Sakura demolished the Kazekage puppet after picking up on its movements and using herself as bait to lower Sasori's guard.
With the loss of the Kazekage puppet, Sasori revealed the reason behind his eternal youth: his own human puppet body, which itself was fitted with numerous weapons and traps laced with poison. When Chiyo brought out her own ten puppets in an attempt to level the playing field, Sasori used his Red Secret Technique: Performance of a Hundred Puppets, allowing him to control ten times as many puppets as Chiyo. Since Chiyo's puppets were designed to work together, a trait lacking with all of Sasori's puppets, her puppets fared far better than his, although they were eventually overwhelmed by sheer numbers. During the battle, Chiyo attempted to seal Sasori's chakra with a special orb from one of her puppets, but missed his heart - the only living part of his body and the source of his chakra - and only trapped his puppet body. As Chiyo and Sakura were distracted by his summoned puppets, Sasori was revealed to have transferred the cylindrical container housing his heart into another one of his own puppets, possessing his own face's likeness, before the seal nailed his original body to a wall.
Sasori dying in the embrace of his parentsUsing the seal as a distraction, Sasori, in his new puppet body, attempted a sneak attack on Chiyo. However, Sakura took the sword's attack from Sasori for Chiyo, giving the latter the chance to use Sasori's parents' puppets to stab him through the heart in the form of a hug, a position that he always wanted to be in ever since his childhood. Before dying, as a reward to Sakura for defeating him, Sasori informed her of a spy that he had within his former Akatsuki partner, Orochimaru's, ranks, and told her of when and where she could meet that spy. When Sasori died, Chiyo implied that Sasori could have avoided her last attack, but he deliberately allowed himself to be killed. Thus, it appeared as if Sasori chose to die in the loving embrace of his parents.[13]
Legacy At the time of his death, Sasori had not yet captured his assigned tailed beast. A short dialogue between himself and Deidara suggested that Sasori did not even know what beast he had been assigned to target.[14] However, after his death, Tobi (Madara Uchiha) took his place as Deidara's new partner and his ring in Akatsuki, and, later, he captured the Three-Tailed Giant Turtle, thereby suggesting that that beast was Sasori's target.
However, due to the preservation of his body, Sasori's influence on future events was not over with his death. Sometime after the puppet master's death and prior to the Five Kage Summit, Kankurō recovered his puppet body to replace the three puppets that Sasori destroyed. It seems that some modifications have been made to his body since Sasori's death, although it's unknown if certain mechanisms were previously installed, but were not shown prior to Sasori's death.
Ten Puppet Collection of Chikamatsu
- Spoiler:
price:2,000
These ten puppets were created by the inventor of the Puppet Technique, Monzaemon Chikamatsu. They later came into Chiyo's possession. To use the puppets, Chiyo first released them from their carrying scroll and then controlled each with a chakra string connected to one of her ten fingers. This ability to control ten puppets at once earned Chiyo great fame.
Puppets The crest of Monzaemon Chikamatsu. The Ten puppets have this crest on their foreheads.The puppets are apparently very powerful, as Chiyo claimed that she had destroyed a castle with them, and that afterwards she had sworn to never use them again. They were capable of countering Sasori's Red Secret Technique: Performance of a Hundred Puppets, due in great part to their ability to work together. These puppet's power and Chiyo control over them were easily able to overwhelm Sasori's army of puppets until Sasori was able to poison Chiyo, during which Chiyo was still able to hold her own with them. Donned in white coats, each of the puppets have different sets of skills and weapons. The puppets and their skills are listed below, numbered for ease of reference.
1.This puppet somewhat resembled an "oni" (demon). Although it possessed no weapons, its striking power was immense. This puppet primarily used its large fists as a means to fend off attackers. It always kept closer to Chiyo in case it was needed as defense. 2.This puppet was able to extend its arms to form a sort of cage, where it would then launch bombs from its mouth. Since the explosion was accurate and very small, it dealt a great amount of damage to enemies whilst not damaging the cage. This puppet was also proficient at taijutsu. 3.This puppet had one eye, and was capable of releasing an orb from its mouth used for the Sealing Technique: Lion Closing Roar. 4.This puppet had spiky hair, and held the mark of Buddha in its mouth which activated Three Buddhist Treasures Vacuum Destruction technique when used in conjunction with puppets #6 and #8. Three Buddhist Treasures Vacuum Destruction is a technique where puppets #4, #6, and #8 formed a pyramid with a small space at the center. Prior to activation, Chiyo and the three puppets would form a seal that would then open a powerful vacuum that would suck in anything in front of the technique. However, the vacuum was prone to overloading, thus leaving the three puppets vulnerable. 5.A red puppet that works together with puppet #9. It is able to lift its face to reveal a spinning orb with four chakra blades. Since these blades are made of chakra and spin rapidly, even a scrape can prove deadly. 6.This puppet held an "Acts" seal in its mouth, and worked with puppets #4 and #8 to activate Three Buddhist Treasures Vacuum Destruction technique. 7.This puppet resembled a girl with red hair tied into buns. It wielded two large swords that were capable of cleaving through enemies with ease, although the sheer magnitude of the weapons reduced the puppet's dexterity. Puppet #7 was the main attacker, and could fend off even the strongest of enemies at an alarming rate. 8.This puppet held the "Priest" seal, and worked in conjunction with puppets #4 and #6 to activate Three Buddhist Treasures Vacuum Destruction. 9.A puppet with long black hair. It works in conjunction with puppet #5. Puppet #9 is able to extend its hand via a chain link before connecting with puppet #5 to hurl it around, thus being able to slice mid-ranged to close-ranged targets quickly and effectively. However, if #9 were to be destroyed, #5 would become vulnerable. 10.A bald puppet with large holes in its skull. This puppet's hidden weapons are the long extending cords coiled in its skull that can pierce numerous enemies at a time. Since the range is very long, it can pierce distant targets without even getting close. Also, it is able to latch onto opponents with its cords and then crumble them slowly. Puppet #10 can also use its hands and legs to fight, but lacks physical power.
Sasori's Hundred Puppet Army
- Spoiler:
price:5,000
To begin this jutsu, Sasori removes one summoning scroll from his back. He then opens his right chest compartment to emit one hundred chakra strings, which reach into the scroll. From the scroll, one hundred puppets emerge.
As even the most elite of puppeteers cannot control more than ten puppets a time (one per finger), this technique is proof of Sasori's superiority with regard to the Puppet Technique. Also, normally a puppet's movement is dependent on the will of the user, and as such there will be a time lag between the user's commands and the puppet's response. However, since these hundred puppets are directly connected to Sasori's core, there is no time lag between Sasori's will and the puppets' movements.
Sasori claimed that he had brought down an entire country with this jutsu. Many of the puppets, however, were destroyed during Sasori's battle with Chiyo and Sakura Haruno, although they did manage to destroy some of Chiyo's puppets. While these one hundred puppets lacked teamwork, they apparently used sheer attrition to wear down their opponents. As with all of Sasori's puppets, all the weapons wielded are coated in his special poison, which would kill the victims after three days of painful paralysis.
Last edited by Takashi Onoda on Tue Feb 16, 2010 7:00 pm; edited 1 time in total | |
| | | Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 11:29 am | |
| Owl Sage Mode - Spoiler:
Owl sage was develop By takashi onoda in his years of training with gen his main summoning jutsu a huge owl that has master all living genjutsu . When takashi was in owl world for senjutsu training he develop the sage mode , and was able to cats powerfull genjutsu's along with great speed and stats he developed. and was able to use huge wings develop on the user to either fly or absorb chakra "Similar to absorption jutsu use by one of pein's path .
Owl sage mode Genjutsu ( i can also use this genjutsus without sage mode )
D-Rank
Genjutsu: Kokohin (Illusion Technique: False surrounding)
Rank: D Type:Supplementary Range:Short Chakra Cost:10(+5 if you use it double) Damage Points:N/A Description: The user controls creates a false surrounding which can change the way an object or small area looks(if used double then its a layer of false surroundings not easy noticed by the enemy). _____ Genjutsu: Kahen Tonsou (Illusion Technique: Flower Petal Escape)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: The user vanishes in a whirlwind of sakura petals. _____ Genjutsu: Kasumi (Illusion Technique: Servant)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:20 Description: An illusionary servant that is really a paper bomb that once in range of the opponent will explode. _____ Genjutsu: Kasumi Juusha (Illusion Technique: Mist Servant)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description:A Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. _____ Magen: Narakumi (Demonic Illusion: Hell Viewing)
Rank: D Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: Causes the enemy to see a whirlwind of leaves and a spinning world that puts the enemy to sleep for one turn.
C-Rank
Magen: Kyouten Chiten (Demonic Illusion: Heaven And Earth Change)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 (+2 for b rank genjutsus) Damage Points:N/A (amount jutsu reversed delivers) Description:This is a illusion counter were the illusion is reversed back onto the user and they get the damage of the jutsu (only works from b rank down). Note: This is an advanced sharingan genjutsu _____ Genjutsu: Kai (Illusion Technique: Release)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 (+3 for each rank above c) Damage Points:N/A Description: Dispells All genjutsu except Eye Techniques,Bringer Of Darkness, Demonic Flute Illusion:Binding Chains, Tree Binding Death, and Toad Duet. _____ Genjutsu: Kori Shinchuu (Illusion Technique: Sly Mind Affect)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 Damage Points:N/A Description: Traps the opponent in a illusion were they wonder lost and in a circle for hours. _____ Genjutsu: Jinmon (Illusion Technique: Interrogation)
Rank: C Type:Supplementary Range:Short Chakra Cost:15 Damage Points:30 Description: A illusion used to force the enemy to give out info by torturing them in there minds. _____ Genjutsu: Jigoku Gouka (Illusion Technique: Hell Fire)
Rank: C Type:Supplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: The user casts an illusion were the opponent sees a huge ball of fire descending from the sky and enveloping its target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.
B-Rank
Genjutsu: Jubaku Satsu (Illusion Technique: Tree Binding Death)
Rank: B Type:Supplementary Range:Short Chakra Cost:20 Damage Points:40 Description: Binds the user to a tree were the user then stabs them with a kunai. _____ Genjutsu: Kahen Dizorubu (Illusion Technique: Flower Petal Dissolve)
Rank: B Type:Suplementary Range:Short Chakra Cost:10 Damage Points:N/A Description: This illusion makes the user think there being dissolved into sakura petals and renders them fast asleep bound in this illusion. _____ Genjutsu: Utakata (Illusion Technique: Ephemeral)
Rank: B Type:Supplementary Range:Short-Mid Chakra Cost:20 Damage Points:40 Description: An illusion were the user simple points at the target and if the target glances at the pointing hand they fall into a genjutsu where they first see birds and then they turn to kunai that attack them.They are future damaged by being tortured by images of there friend insulting them. Note:This is an advanced sharingan genjutsu _____ Mateki: Mugen Onsa (Demon Flute: Illusion Tune Chains)
Rank: B Type:Supplementary Range: Close(0m/5m),Mid(5m/10m),Far(10m+) Chakra Cost:20 Damage Points:40 Description:A Genjutsu technique utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
A-Rank
Genjutsu: Kokuangyou Satsu (Illusion Technique: Infinite Darkness)
Rank: A Type:Supplementary Range:Short Chakra Cost:30 Damage Points:N/A Description: A binding illusion that binds the opponent in total darkness and eliminates smell and touch allowing user to attack freely. _____ Genjutsu: Nehan Shoja No Jutsu (Illusion Technique: Temple Of Nirvana)
Rank: A Type:Supplementary Range:Short Chakra Cost:30 Damage Points:N/A Description: A slow acting illusion that can put a whole arena to sleep. _____ Genjutsu: Chou Shinka (Illusion Technique: Butter Fly Fire Works)
Rank: A Type:Supplementary/Attack Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head. _____ Magen: Kasegui no Jutsu (Demonic Illusion :Shackling Stakes)
Rank: A Type:Supplementary Range: Close Chakra Cost:30 Damage Points: N/A Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.
S-Rank
Doujutsu: Tsukuyomi (Eye Technique: Nightmare Realm)
Rank: S Type:Supplementary Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: An illusion so powerful that it can torture your opponent for three days in three seconds in the real world and it leaves the opponent asleep for 3 turns(unblockable and irreversible). Note:This is a Mangekyou sharingan eye technique _____ Doujutsu: Izanagi (Eye Technique: Creation Male)
Rank: S Type:Supplementary Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: An illusion mixed with a physical attack.This jutsu starts off as a binding illusion that binds the target in place while there burned with a huge fire ball. Note:This is a Mangekyou sharingan eye technique _____ Magen: Gamarinshou (Demonic Illusion: Toad Confrontation Singing)
Rank: S Type:Supplementary Range: Close(0m-5m), Mid(5m-10m), Far(10m+) Chakra Cost:40 Damage Points:80 Description:A Genjutsu utilized by Fukasaku and Shima. The Genjutsu affects the user by attacking their sense of hearing. By combining their voices into a melody only toad's can sing, they can bind the body and mind of the one who hears it. The victims will feel themselves trapped within a binding cube held in place by four large toads. While under the Genjutsu, they will be vulnerable to outside attack. The Genjutsu's weakness stems from the length of time it takes for the toad's to come into harmony, and that as a hearing-based Genjutsu, it gives away their location immediately.
Taijutsu - Spoiler:
E-Rank
(Sennen Goroshi) - 1000 Years Of Death
Rank:E Type:Attack Range:Short Chakra Cost:N/A Damage Points:5(apply damage cost for kunai and exlopsives seprately if either or both are used with this jutsu) Description:The user makes the sign of the tiger and forceable puches it into the enemys behind.
D-Rank
(Konoha Senpu) - Leaf Hurricane
Rank: D Type:Attack Chakra Cost:N/A Damage Points:10 Description:A taijutsu attack were the usere makes a jumping spin kick up high and while opponent has ducked makes a mid-level kick that connects in the rib cage area. _____ (Konoha reppu) - Leaf Gale
Rank: D Type:Attack Range:Short Chakra Cost:N/A Damage Points:10 Description:A taijutsu attack that is a comprised of a leg sweep. _____ (Dainamikku Entori) - Dynamic Entry
Rank: D Type:Attack Range:Short Chakra Cost:N/A Damage Points:10 Description:A taijutsu attack were the user does a jumping kick into the opponent. _____ (Dainamikku Maakingu) - Dynamic Marking
Rank: D Type:Supplementary Range:Short-Mid Chakra Cost:N/A Damage Points:N/A Description:This jutsu is were a dog urineates on the opponent marking it for Garouga.
C-Rank
(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A taijutsu attack were the user grabs his target and lifts them into the air.Where the user attaches him/her self to there back and then locks his/her ankles at the targets neck and smashes there enemy head first into the ground. _____ (Gatsuga) - Fang Over Fang
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A taijutsu attack were the user must first use All Fours Jutsu and Beast clone to use.They user and his dog then rotate at a fast speed and attack there foe.(This jutsu requires a dog compaion) _____ (Dainamikku Akushon) - Dynamic Action
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A taijutsu combo of punches and kicks equaling 7 hits. _____ (Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hel drop
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels. _____ (Kage Buyo) - Leaf Dancing Shadow
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:5 Description:A taijutsu attack were the user kicks there target on the head first and then kicks them into the air.This sets up for lions barrage and primary lotus. _____ (Konoha Daisenpu) - Leaf Great Whirlwind
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A leaf whirlwind that is finished with a spinning kick that propels the enemy forward. _____ (Rakanken) - Nirvana Fist
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A powerful shoulder smash followed by a strong punch. _____ (Nikudan (Hari) Sensha) - (Spiked) Human Boulder
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:18(+3 if done as spiked human boulder) Description:A taijutsu attack done after the expansion jutsu were they attack the target as a huge boulder. Requirement:Expansion jutsu (Only Akimichi clan memebers can perform this jutsu) _____ (Naruto Rendan) - Naruto Barrage
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground. _____ (Shishi Rendan) - Lions Barrage
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:Done after leaf danceing shadow and is a barrage of attacks that end in the user slaming there leg into the opponent right before they hit the ground. _____ (Suiken) - Drunken Style
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:15 Description:A taijutsu attack where the user is unprdictable in the sense that there playing drunk or really are drunk and hits the opponent with a 12 hit combo. _____ (Tsutenkyaku) - Sky Leg
Rank: C Type:Attack Range:Short Chakra Cost:N/A Damage Points:20 Description:A taijutsu attack wher the user hitsnthere opponent with a strong leg that crashes down from the sky(only Tsunade or and Saskura us this). _____ (Gouwan) - Strong Arm
Rank: C Type:Attack Range:Short Chakra Cost:12 Damage Points:17 Description:A taijutsu attack that is a comprised of one super strong punch(only Tsunade or and Saskura us this).
B-Rank
(Gourai Rensa) - Strong Thunder Lotus Chain
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:23 Description:A taijutsu attack were the user opens the first gate and does a combo with a chained weapon to wrap up his opponent and launch them into the air.After that the user will launch himself in the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself. Requirement: 1st gate _____ (Choudan Bakugeki) - Butterfly Bomb
Rank:B Type:Attack Chakra Cost:20 Damage Points:28 Description:A taijutsu attack that is a comprised of one super Strong punch. Requirement:Red Secret Pill(Only Akimichi clan members posses this) _____ (Chou Harite) - Super Hand Smash
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:20 Description:A taijutsu attack were the user smahes down with therehands on there enemy. Requirement:Super Expansion Jutsu _____ (Konoha Gorikki Senpu) - Leaf Strong Whirlwind
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:20 Description:A More Powerful leaf great whirlwind. _____ (Hien) - Flying Swallow
Rank:B Type:Attack Range:Short Chakra Cost:12 Damage Points:20 Description:A taijutsu attack that makes use of trench knives and the user slaches then in a fury of punches of a 18 hit combo. _____ (Chou Nikudan (Hari) Sensha) - (Spiked) Human Boulder
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:26(+3 if done as spiked human boulder) Description:A taijutsu attack done after the expansion jutsu were they attack the target as a huge boulder. Requirements:Super Expansion Jutsu (Akimichi clan only) _____ (Konoha Shofu) - Leaf Rising Gale
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:20 Description:A strong upwards spinning leg kick that connects 4 times. _____ Triple Dynamic Entry
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:22 Description:A series of jumping leg kicks were the last hit sends the opponent into the ground. _____ (Omote Renge) - Primary Lotus
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:25 Description:After using leaf dancing shadow you grab the opponent and slam them into the ground with a swirling smash. Requirements:1 gate open _____ (Tensouga) - Sky Fang
Rank:B Type:Attack Range:Short Chakra Cost:N/A Damage Points:25 Description:A huge spinnig jutsu where the user and there dog jump into the air and combine there spinning attacks to make one huge attack that drills there enemy and themselfs into the ground. Requirements:Dog companion _____ Oukashou - Cherry Blossom Collision
RAnk:B Type:Attack Range:Short Chakra cost:N/A Damage:25 Descrription:Oukashou is a Taijutsu technique used by Haruno Sakura. Using the skills passed down by her teacher Tsunade, Sakura is able to utilize powerful strikes. Sakura will first build up a high amount of chakra to her fist and then release it in an instant.
A-Rank
(Ura Renge) - Hidden Lotus
Rank:A Type:Attack Range:Short Chakra Cost: Damage Points:35 Description:After using leaf dancing shadow you grab the opponent after sme short combos you slam them into the ground with a swirling smash. Requirements:6 gates open _____ (Garouga) - Double Wolf Fang
Rank:A Type:Attack Range:Short Chakra Cost: Damage Points:30(-10 if not hit but near attack ) Description:A huge spinnig jutsu that thy user spins so fast they can see so dynamic marking is best used with this jutus.Even if the attcks misses the opponent still takes damage if in close range. Requirements:Man Beast Transformation _____ (Asa Kujaku) - Morning Peacock
Rank:A Type:Attack Range:Short Chakra Cost: Damage Points:40 Description: The user will approach the traget in a crane stance and kick thn inot the sky.Then the target is stuck with many punches that are literaly on fire, which makes the peacock design in the air.The last blow send the enemy flying inot the ground Requirements:6 gates open _____ (Bunshin Taiatari) - Clone Body Smash
Rank:A Type:Attack Range:Short Chakra Cost: Damage Points:30 Description:Shadow clones that are in the air that thrown other clones down apon the enemey. _____ (Uzumaki Ninpouchou) - Uzumaki Ninja Hand Book
Rank:A Type:Attack Range:Short Chakra Cost:N/A Damage Points:30 Description:After using mass shadow clone you attack the opponent with a barrage of combos that end with the enemy sent flying inot the ground.
8 Gates
The 8 gate increase damage to the opponent but cause damage to the user here are there rules.
Gates 1-3 increase damage by 3 for each hit, user damage=3 per turn gate is active Gates 4-6 increase damage by 6 for each hit, user damage=6 per turn gate is active Gates 7-8 increase damage by 8 for each hit, user damage=8 per turn gate is active(8th gate kills user after the attack is done) Important Note:(Dont use the gate any longer then needed and only gate damage to user is applied to any of the jutsu that have its requirement time 2)
Attack damage
Punch:damage=2 Kick:damage=4 Body Slam:damage=6
Last edited by Takashi Onoda on Sun Feb 21, 2010 10:58 am; edited 4 times in total | |
| | | Hianta-Kun Genin Elite
Posts : 63 Points : 539809 Reputation : 3 Join date : 2010-02-13 Age : 31
Character sheet life : (400/400) Character sheet : Chakra : (200/200)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 12:07 pm | |
| i cant get in the social group father takashi | |
| | | Bam Genin Elite
Posts : 99 Points : 539939 Reputation : 0 Join date : 2010-02-15 Age : 30 Location : Yamagakure [Village Hidden In The Mountain]
Character sheet life : (400/400) Character sheet : Chakra : (200/200)
| Subject: Re: Takashi Onoda Mon Feb 15, 2010 9:56 pm | |
| nice i'll make minez later | |
| | | Takashi Onoda Onoda Talented Sage Master Takashi The balance master
Posts : 586 Points : 542276 Reputation : 3 Join date : 2010-02-07
Character sheet life : (900/900) Character sheet : Chakra : (800/800)
| Subject: Re: Takashi Onoda Thu Feb 18, 2010 3:48 pm | |
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